Moved shaders to new directory
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shaders/glsl/indirectdraw/skysphere.frag
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14
shaders/glsl/indirectdraw/skysphere.frag
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#version 450
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layout (binding = 2) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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const vec4 gradientStart = vec4(0.93, 0.9, 0.81, 1.0);
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const vec4 gradientEnd = vec4(0.35, 0.5, 1.0, 1.0);
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outFragColor = mix(gradientStart, gradientEnd, min(0.5 - (inUV.t + 0.05), 0.5)/0.15 + 0.5);
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}
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