Moved shaders to new directory

This commit is contained in:
Sascha Willems 2023-05-09 21:03:02 +02:00
parent 0b3f8340e3
commit 99b226237a
1244 changed files with 0 additions and 0 deletions

View file

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#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inNormal;
layout (binding = 0) uniform UBO {
mat4 projection;
mat4 model;
mat4 view;
} ubo;
layout (location = 0) out vec3 outColor;
layout (location = 1) out vec3 outNormal;
layout (location = 2) out vec3 outViewVec;
layout (location = 3) out vec3 outLightVec;
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0);
outColor = inColor;
outNormal = inNormal;
outLightVec = vec3(0.0f, 5.0f, 15.0f) - inPos;
outViewVec = -inPos.xyz;
}