Moved shaders to new directory
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shaders/glsl/negativeviewportheight/quad.frag
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shaders/glsl/negativeviewportheight/quad.frag
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#version 450
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layout (binding = 0) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(samplerColor, inUV);
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}
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shaders/glsl/negativeviewportheight/quad.frag.spv
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shaders/glsl/negativeviewportheight/quad.frag.spv
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shaders/glsl/negativeviewportheight/quad.vert
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shaders/glsl/negativeviewportheight/quad.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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void main()
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{
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outUV = inUV;
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gl_Position = vec4(inPos, 1.0f);
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}
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shaders/glsl/negativeviewportheight/quad.vert.spv
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shaders/glsl/negativeviewportheight/quad.vert.spv
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