Moved shaders to new directory
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shaders/glsl/pushconstants/pushconstants.frag
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shaders/glsl/pushconstants/pushconstants.frag
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#version 450
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layout (location = 0) in vec3 inColor;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor.rgb = inColor;
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}
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