Moved shaders to new directory
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shaders/glsl/raytracingcallable/callable3.rcall
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shaders/glsl/raytracingcallable/callable3.rcall
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#version 460 core
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#extension GL_EXT_ray_tracing : enable
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layout(location = 0) callableDataInEXT vec3 outColor;
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void main()
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{
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// Generate a line pattern
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vec2 pos = vec2(gl_LaunchIDEXT / 8);
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outColor = vec3(mod(pos.y, 2.0));
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}
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