Moved shaders to new directory
This commit is contained in:
parent
0b3f8340e3
commit
99b226237a
1244 changed files with 0 additions and 0 deletions
15
shaders/glsl/tessellation/base.vert
Normal file
15
shaders/glsl/tessellation/base.vert
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec2 inUV;
|
||||
|
||||
layout (location = 0) out vec3 outNormal;
|
||||
layout (location = 1) out vec2 outUV;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4(inPos.xyz, 1.0);
|
||||
outNormal = inNormal;
|
||||
outUV = inUV;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue