Moved shaders to new directory
This commit is contained in:
parent
0b3f8340e3
commit
99b226237a
1244 changed files with 0 additions and 0 deletions
26
shaders/glsl/texturearray/instancing.vert
Normal file
26
shaders/glsl/texturearray/instancing.vert
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec2 inUV;
|
||||
|
||||
struct Instance
|
||||
{
|
||||
mat4 model;
|
||||
vec4 arrayIndex;
|
||||
};
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
Instance instance[8];
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) out vec3 outUV;
|
||||
|
||||
void main()
|
||||
{
|
||||
outUV = vec3(inUV, ubo.instance[gl_InstanceIndex].arrayIndex.x);
|
||||
mat4 modelView = ubo.view * ubo.instance[gl_InstanceIndex].model;
|
||||
gl_Position = ubo.projection * modelView * vec4(inPos, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue