Moved shaders to new directory

This commit is contained in:
Sascha Willems 2023-05-09 21:03:02 +02:00
parent 0b3f8340e3
commit 99b226237a
1244 changed files with 0 additions and 0 deletions

View file

@ -0,0 +1,26 @@
#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
struct Instance
{
mat4 model;
vec4 arrayIndex;
};
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 view;
Instance instance[8];
} ubo;
layout (location = 0) out vec3 outUV;
void main()
{
outUV = vec3(inUV, ubo.instance[gl_InstanceIndex].arrayIndex.x);
mat4 modelView = ubo.view * ubo.instance[gl_InstanceIndex].model;
gl_Position = ubo.projection * modelView * vec4(inPos, 1.0);
}