Moved shaders to new directory
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shaders/hlsl/inputattachments/attachmentread.vert
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shaders/hlsl/inputattachments/attachmentread.vert
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// Copyright 2020 Google LLC
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float4 main(uint VertexIndex : SV_VertexID) : SV_POSITION
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{
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return float4(float2((VertexIndex << 1) & 2, VertexIndex & 2) * 2.0f - 1.0f, 0.0f, 1.0f);
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}
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