Moved shaders to new directory

This commit is contained in:
Sascha Willems 2023-05-09 21:03:02 +02:00
parent 0b3f8340e3
commit 99b226237a
1244 changed files with 0 additions and 0 deletions

View file

@ -0,0 +1,27 @@
// Copyright 2020 Google LLC
struct Attribute
{
float2 attribs;
};
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
struct SBT {
float r;
float g;
float b;
};
[[vk::shader_record_ext]]
ConstantBuffer<SBT> sbt;
[shader("closesthit")]
void main(inout Payload p, in float2 attribs)
{
// Update the hit value to the hit record SBT data associated with this
// geometry ID and ray ID
p.hitValue = float3(sbt.r, sbt.g, sbt.g);
}