Moved shaders to new directory
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shaders/hlsl/raytracingshadows/miss.rmiss
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shaders/hlsl/raytracingshadows/miss.rmiss
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// Copyright 2020 Google LLC
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[shader("miss")]
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void main([[vk::location(0)]] in float3 hitValue)
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{
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hitValue = float3(0.0, 0.0, 0.2);
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}
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