diff --git a/data/shaders/glsl/computecullandlod/cull.comp b/data/shaders/glsl/computecullandlod/cull.comp index 11061816..95668391 100644 --- a/data/shaders/glsl/computecullandlod/cull.comp +++ b/data/shaders/glsl/computecullandlod/cull.comp @@ -74,8 +74,6 @@ bool frustumCheck(vec4 pos, float radius) return true; } -layout (local_size_x = 16) in; - void main() { uint idx = gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_NumWorkGroups.x * gl_WorkGroupSize.x; @@ -119,4 +117,4 @@ void main() { indirectDraws[idx].instanceCount = 0; } -} \ No newline at end of file +}