Macos ios fixes (#1192)
* Configure MoltenVK to use a dedicated compute queue for compute[*] examples with sync barriers * Modify descriptorindexing example for iOS and variable descriptor count limitations on MoltenVK * Remove obsolete macOS #ifdefs no longer needed for modern MoltenVK versions * Update iOS project to fix missing vkloader.c reference and revise example list * Set required features and API version for VVL in debugprintf example * Remove unnecessary Apple-specific code from descriptorindexing example * Add Layer Settings capability to VulkanExampleBase::createInstance() * Replace setenv() in examples with Layer Settings configuration for macOS/iOS * Update comments in examples.h and fix missing initializer in computeraytracing example * Update imgui overlay and example to support iOS Simulator * Update more comments in examples.h and remove redundant initializers in deferred* examples * Separate variable descriptor count declarations for apple and non-apple platforms * Consolidate variable descriptor count declarations for apple vs. non-apple platforms * Configure MoltenVK with a dedicated compute queue in VulkanExampleBase() and remove from samples
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17 changed files with 221 additions and 83 deletions
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@ -524,7 +524,13 @@ public:
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vkCmdDrawIndexed(commandBuffer, pcmd->ElemCount, 1, indexOffset, vertexOffset, 0);
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indexOffset += pcmd->ElemCount;
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}
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#if (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_METAL_EXT)) && TARGET_OS_SIMULATOR
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// Apple Device Simulator does not support vkCmdDrawIndexed() with vertexOffset > 0, so rebind vertex buffer instead
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offsets[0] += cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer.buffer, offsets);
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#else
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vertexOffset += cmd_list->VtxBuffer.Size;
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#endif
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}
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}
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}
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