diff --git a/README.md b/README.md index 933cecae..0ff80b4d 100644 --- a/README.md +++ b/README.md @@ -382,6 +382,11 @@ An updated version using ```VK_EXT_debug_utils``` along with an in-depth tutoria Shows how to render a scene using a negative viewport height, making the Vulkan render setup more similar to other APIs like OpenGL. Also has several options for changing relevant pipeline state, and displaying meshes with OpenGL or Vulkan style coordinates. Details can be found in [this tutorial](https://www.saschawillems.de/tutorials/vulkan/flipping-viewport). +#### [08 - Variable rate shading (VK_NV_shading_rate_image)](examples/variablerateshading/) + +Uses a special image that contains variable shading rates to vary the number of fragment shader invocations across the framebuffer. This makes it possible to lower fragment shader invocations for less important/less noisy parts of the framebuffer. + + ### Misc #### [01 - Vulkan Gears](examples/gears/) diff --git a/screenshots/variablerateshading.jpg b/screenshots/variablerateshading.jpg new file mode 100644 index 00000000..4d395bcb Binary files /dev/null and b/screenshots/variablerateshading.jpg differ