Added push descriptors example

This commit is contained in:
saschawillems 2018-03-09 13:48:54 +01:00
parent 7d51cdf85b
commit 9c454d7550
6 changed files with 436 additions and 0 deletions

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#version 450
layout (set = 0, binding = 2) uniform sampler2D samplerColorMap;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerColorMap, inUV) * vec4(inColor, 1.0);
}