Added push descriptors example
This commit is contained in:
parent
7d51cdf85b
commit
9c454d7550
6 changed files with 436 additions and 0 deletions
31
data/shaders/pushdescriptors/cube.vert
Normal file
31
data/shaders/pushdescriptors/cube.vert
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec2 inUV;
|
||||
layout (location = 3) in vec3 inColor;
|
||||
|
||||
layout (set = 0, binding = 0) uniform UBOScene {
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
} uboCamera;
|
||||
|
||||
layout (set = 0, binding = 1) uniform UBOModel {
|
||||
mat4 local;
|
||||
} uboModel;
|
||||
|
||||
layout (location = 0) out vec3 outNormal;
|
||||
layout (location = 1) out vec3 outColor;
|
||||
layout (location = 2) out vec2 outUV;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
outNormal = inNormal;
|
||||
outColor = inColor;
|
||||
outUV = inUV;
|
||||
gl_Position = uboCamera.projection * uboCamera.view * uboModel.local * vec4(inPos.xyz, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue