Code cleanup

This commit is contained in:
Sascha Willems 2024-01-06 18:00:43 +01:00
parent eff719099a
commit 9ccb7cbd54
5 changed files with 88 additions and 118 deletions

View file

@ -1,7 +1,7 @@
/* /*
* Vulkan Example - glTF scene loading and rendering * Vulkan Example - glTF scene loading and rendering
* *
* Copyright (C) 2020-2022 by Sascha Willems - www.saschawillems.de * Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/ */
@ -395,16 +395,16 @@ public:
} shaderData; } shaderData;
struct Pipelines { struct Pipelines {
VkPipeline solid; VkPipeline solid{ VK_NULL_HANDLE };
VkPipeline wireframe = VK_NULL_HANDLE; VkPipeline wireframe{ VK_NULL_HANDLE };
} pipelines; } pipelines;
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet; VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
struct DescriptorSetLayouts { struct DescriptorSetLayouts {
VkDescriptorSetLayout matrices; VkDescriptorSetLayout matrices{ VK_NULL_HANDLE };
VkDescriptorSetLayout textures; VkDescriptorSetLayout textures{ VK_NULL_HANDLE };
} descriptorSetLayouts; } descriptorSetLayouts;
VulkanExample() : VulkanExampleBase() VulkanExample() : VulkanExampleBase()
@ -419,18 +419,16 @@ public:
~VulkanExample() ~VulkanExample()
{ {
// Clean up used Vulkan resources if (device) {
// Note : Inherited destructor cleans up resources stored in base class vkDestroyPipeline(device, pipelines.solid, nullptr);
vkDestroyPipeline(device, pipelines.solid, nullptr); if (pipelines.wireframe != VK_NULL_HANDLE) {
if (pipelines.wireframe != VK_NULL_HANDLE) { vkDestroyPipeline(device, pipelines.wireframe, nullptr);
vkDestroyPipeline(device, pipelines.wireframe, nullptr); }
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.matrices, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textures, nullptr);
shaderData.buffer.destroy();
} }
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.matrices, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textures, nullptr);
shaderData.buffer.destroy();
} }
virtual void getEnabledFeatures() virtual void getEnabledFeatures()
@ -446,7 +444,6 @@ public:
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f } };; clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f } };;
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
@ -617,15 +614,6 @@ public:
// Descriptor set layout for passing material textures // Descriptor set layout for passing material textures
setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0); setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures));
// Pipeline layout using both descriptor sets (set 0 = matrices, set 1 = material)
std::array<VkDescriptorSetLayout, 2> setLayouts = { descriptorSetLayouts.matrices, descriptorSetLayouts.textures };
VkPipelineLayoutCreateInfo pipelineLayoutCI= vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
// We will use push constants to push the local matrices of a primitive to the vertex shader
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
// Push constant ranges are part of the pipeline layout
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Descriptor set for scene matrices // Descriptor set for scene matrices
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1);
@ -643,6 +631,18 @@ public:
void preparePipelines() void preparePipelines()
{ {
// Layout
// The pipeline layout uses both descriptor sets (set 0 = matrices, set 1 = material)
std::array<VkDescriptorSetLayout, 2> setLayouts = { descriptorSetLayouts.matrices, descriptorSetLayouts.textures };
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
// We will use push constants to push the local matrices of a primitive to the vertex shader
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
// Push constant ranges are part of the pipeline layout
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -651,7 +651,7 @@ public:
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0); VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0); VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0); VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
// Vertex input bindings and attributes // Vertex input bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = { const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX), vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
@ -700,16 +700,9 @@ public:
void prepareUniformBuffers() void prepareUniformBuffers()
{ {
// Vertex shader uniform buffer block // Vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &shaderData.buffer, sizeof(shaderData.values)));
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&shaderData.buffer,
sizeof(shaderData.values)));
// Map persistent // Map persistent
VK_CHECK_RESULT(shaderData.buffer.map()); VK_CHECK_RESULT(shaderData.buffer.map());
updateUniformBuffers();
} }
void updateUniformBuffers() void updateUniformBuffers()
@ -732,16 +725,10 @@ public:
} }
virtual void render() virtual void render()
{
renderFrame();
if (camera.updated) {
updateUniformBuffers();
}
}
virtual void viewChanged()
{ {
updateUniformBuffers(); updateUniformBuffers();
renderFrame();
} }
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)

View file

@ -1,7 +1,7 @@
/* /*
* Vulkan Example - Scene rendering * Vulkan Example - Scene rendering
* *
* Copyright (C) 2020-202- by Sascha Willems - www.saschawillems.de * Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
* *
@ -296,10 +296,12 @@ VulkanExample::VulkanExample() : VulkanExampleBase()
VulkanExample::~VulkanExample() VulkanExample::~VulkanExample()
{ {
vkDestroyPipelineLayout(device, pipelineLayout, nullptr); if (device) {
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.matrices, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textures, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.matrices, nullptr);
shaderData.buffer.destroy(); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textures, nullptr);
shaderData.buffer.destroy();
}
} }
void VulkanExample::getEnabledFeatures() void VulkanExample::getEnabledFeatures()
@ -501,16 +503,6 @@ void VulkanExample::setupDescriptors()
descriptorSetLayoutCI.bindingCount = 2; descriptorSetLayoutCI.bindingCount = 2;
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures));
// Pipeline layout using both descriptor sets (set 0 = matrices, set 1 = material)
std::array<VkDescriptorSetLayout, 2> setLayouts = { descriptorSetLayouts.matrices, descriptorSetLayouts.textures };
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
// We will use push constants to push the local matrices of a primitive to the vertex shader
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
// Push constant ranges are part of the pipeline layout
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Descriptor set for scene matrices // Descriptor set for scene matrices
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
@ -533,6 +525,18 @@ void VulkanExample::setupDescriptors()
void VulkanExample::preparePipelines() void VulkanExample::preparePipelines()
{ {
// Layout
// Pipeline layout uses both descriptor sets (set 0 = matrices, set 1 = material)
std::array<VkDescriptorSetLayout, 2> setLayouts = { descriptorSetLayouts.matrices, descriptorSetLayouts.textures };
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
// We will use push constants to push the local matrices of a primitive to the vertex shader
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
// Push constant ranges are part of the pipeline layout
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -599,13 +603,8 @@ void VulkanExample::preparePipelines()
void VulkanExample::prepareUniformBuffers() void VulkanExample::prepareUniformBuffers()
{ {
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &shaderData.buffer, sizeof(shaderData.values)));
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&shaderData.buffer,
sizeof(shaderData.values)));
VK_CHECK_RESULT(shaderData.buffer.map()); VK_CHECK_RESULT(shaderData.buffer.map());
updateUniformBuffers();
} }
void VulkanExample::updateUniformBuffers() void VulkanExample::updateUniformBuffers()
@ -628,16 +627,9 @@ void VulkanExample::prepare()
} }
void VulkanExample::render() void VulkanExample::render()
{
renderFrame();
if (camera.updated) {
updateUniformBuffers();
}
}
void VulkanExample::viewChanged()
{ {
updateUniformBuffers(); updateUniformBuffers();
renderFrame();
} }
void VulkanExample::OnUpdateUIOverlay(vks::UIOverlay* overlay) void VulkanExample::OnUpdateUIOverlay(vks::UIOverlay* overlay)

View file

@ -1,7 +1,7 @@
/* /*
* Vulkan Example - Scene rendering * Vulkan Example - Scene rendering
* *
* Copyright (C) 2020-2022 by Sascha Willems - www.saschawillems.de * Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
* *
@ -146,12 +146,12 @@ public:
} values; } values;
} shaderData; } shaderData;
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet; VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
struct DescriptorSetLayouts { struct DescriptorSetLayouts {
VkDescriptorSetLayout matrices; VkDescriptorSetLayout matrices{ VK_NULL_HANDLE };
VkDescriptorSetLayout textures; VkDescriptorSetLayout textures{ VK_NULL_HANDLE };
} descriptorSetLayouts; } descriptorSetLayouts;
VulkanExample(); VulkanExample();
@ -166,6 +166,5 @@ public:
void updateUniformBuffers(); void updateUniformBuffers();
void prepare(); void prepare();
virtual void render(); virtual void render();
virtual void viewChanged();
virtual void OnUpdateUIOverlay(vks::UIOverlay* overlay); virtual void OnUpdateUIOverlay(vks::UIOverlay* overlay);
}; };

View file

@ -1,7 +1,7 @@
/* /*
* Vulkan Example - glTF skinned animation * Vulkan Example - glTF skinned animation
* *
* Copyright (C) 2020-2021 by Sascha Willems - www.saschawillems.de * Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/ */
@ -849,23 +849,6 @@ void VulkanExample::setupDescriptors()
setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0); setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.jointMatrices)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.jointMatrices));
// The pipeline layout uses three sets:
// Set 0 = Scene matrices (VS)
// Set 1 = Joint matrices (VS)
// Set 2 = Material texture (FS)
std::array<VkDescriptorSetLayout, 3> setLayouts = {
descriptorSetLayouts.matrices,
descriptorSetLayouts.jointMatrices,
descriptorSetLayouts.textures};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
// We will use push constants to push the local matrices of a primitive to the vertex shader
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
// Push constant ranges are part of the pipeline layout
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Descriptor set for scene matrices // Descriptor set for scene matrices
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
@ -893,6 +876,25 @@ void VulkanExample::setupDescriptors()
void VulkanExample::preparePipelines() void VulkanExample::preparePipelines()
{ {
// Layout
// The pipeline layout uses three sets:
// Set 0 = Scene matrices (VS)
// Set 1 = Joint matrices (VS)
// Set 2 = Material texture (FS)
std::array<VkDescriptorSetLayout, 3> setLayouts = {
descriptorSetLayouts.matrices,
descriptorSetLayouts.jointMatrices,
descriptorSetLayouts.textures };
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
// We will use push constants to push the local matrices of a primitive to the vertex shader
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
// Push constant ranges are part of the pipeline layout
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -982,21 +984,12 @@ void VulkanExample::prepare()
void VulkanExample::render() void VulkanExample::render()
{ {
renderFrame(); updateUniformBuffers();
if (camera.updated)
{
updateUniformBuffers();
}
// POI: Advance animation // POI: Advance animation
if (!paused) if (!paused) {
{
glTFModel.updateAnimation(frameTimer); glTFModel.updateAnimation(frameTimer);
} }
} renderFrame();
void VulkanExample::viewChanged()
{
updateUniformBuffers();
} }
void VulkanExample::OnUpdateUIOverlay(vks::UIOverlay *overlay) void VulkanExample::OnUpdateUIOverlay(vks::UIOverlay *overlay)

View file

@ -1,7 +1,7 @@
/* /*
* Vulkan Example - glTF skinned animation * Vulkan Example - glTF skinned animation
* *
* Copyright (C) 2020 by Sascha Willems - www.saschawillems.de * Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/ */
@ -205,17 +205,17 @@ class VulkanExample : public VulkanExampleBase
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
struct Pipelines struct Pipelines
{ {
VkPipeline solid; VkPipeline solid{ VK_NULL_HANDLE };
VkPipeline wireframe = VK_NULL_HANDLE; VkPipeline wireframe{ VK_NULL_HANDLE };
} pipelines; } pipelines;
struct DescriptorSetLayouts struct DescriptorSetLayouts
{ {
VkDescriptorSetLayout matrices; VkDescriptorSetLayout matrices{ VK_NULL_HANDLE };
VkDescriptorSetLayout textures; VkDescriptorSetLayout textures{ VK_NULL_HANDLE };
VkDescriptorSetLayout jointMatrices; VkDescriptorSetLayout jointMatrices{ VK_NULL_HANDLE };
} descriptorSetLayouts; } descriptorSetLayouts;
VkDescriptorSet descriptorSet; VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VulkanglTFModel glTFModel; VulkanglTFModel glTFModel;
@ -231,6 +231,5 @@ class VulkanExample : public VulkanExampleBase
void updateUniformBuffers(); void updateUniformBuffers();
void prepare(); void prepare();
virtual void render(); virtual void render();
virtual void viewChanged();
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay); virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay);
}; };