Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232)
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7 changed files with 32 additions and 3 deletions
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@ -89,6 +89,12 @@
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<ClInclude Include="..\base\vulkanexamplebase.h" />
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<ClInclude Include="..\base\vulkantools.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\shaders\cubemap\reflect.frag" />
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<None Include="..\data\shaders\cubemap\reflect.vert" />
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<None Include="..\data\shaders\cubemap\skybox.frag" />
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<None Include="..\data\shaders\cubemap\skybox.vert" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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