Started work on variable rate shading sample
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43
data/shaders/glsl/variablerateshading/scene.frag
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43
data/shaders/glsl/variablerateshading/scene.frag
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#version 450
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#extension GL_NV_shading_rate_image : require
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layout (set = 1, binding = 0) uniform sampler2D samplerColorMap;
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layout (set = 1, binding = 1) uniform sampler2D samplerNormalMap;
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec2 inUV;
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layout (location = 3) in vec3 inViewVec;
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layout (location = 4) in vec3 inLightVec;
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layout (location = 5) in vec4 inTangent;
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layout (location = 0) out vec4 outFragColor;
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layout (constant_id = 0) const bool ALPHA_MASK = false;
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layout (constant_id = 1) const float ALPHA_MASK_CUTOFF = 0.0f;
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void main()
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{
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vec4 color = texture(samplerColorMap, inUV) * vec4(inColor, 1.0);
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if (ALPHA_MASK) {
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if (color.a < ALPHA_MASK_CUTOFF) {
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discard;
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}
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}
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vec3 N = normalize(inNormal);
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vec3 T = normalize(inTangent.xyz);
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vec3 B = cross(inNormal, inTangent.xyz) * inTangent.w;
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mat3 TBN = mat3(T, B, N);
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N = TBN * normalize(texture(samplerNormalMap, inUV).xyz * 2.0 - vec3(1.0));
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const float ambient = 0.1;
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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vec3 diffuse = max(dot(N, L), ambient).rrr;
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float specular = pow(max(dot(R, V), 0.0), 32.0);
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outFragColor = vec4(diffuse * color.rgb + specular, color.a);
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}
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37
data/shaders/glsl/variablerateshading/scene.vert
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data/shaders/glsl/variablerateshading/scene.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (location = 3) in vec3 inColor;
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layout (location = 4) in vec4 inTangent;
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layout (set = 0, binding = 0) uniform UBOScene
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{
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mat4 projection;
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mat4 view;
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mat4 model;
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vec4 lightPos;
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vec4 viewPos;
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} uboScene;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec2 outUV;
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layout (location = 3) out vec3 outViewVec;
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layout (location = 4) out vec3 outLightVec;
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layout (location = 5) out vec4 outTangent;
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void main()
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{
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outNormal = inNormal;
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outColor = inColor;
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outUV = inUV;
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outTangent = inTangent;
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gl_Position = uboScene.projection * uboScene.view * uboScene.model * vec4(inPos.xyz, 1.0);
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outNormal = mat3(uboScene.model) * inNormal;
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vec4 pos = uboScene.model * vec4(inPos, 1.0);
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outLightVec = uboScene.lightPos.xyz - pos.xyz;
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outViewVec = uboScene.viewPos.xyz - pos.xyz;
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}
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@ -122,6 +122,7 @@ set(EXAMPLES
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texturemipmapgen
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texturesparseresidency
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triangle
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variablerateshading
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viewportarray
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vulkanscene
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)
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332
examples/variablerateshading/variablerateshading.cpp
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examples/variablerateshading/variablerateshading.cpp
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/*
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* Vulkan Example - Variable rate shading
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*
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* Copyright (C) 2020 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "variablerateshading.h"
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VulkanExample::VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Variable rate shading";
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apiVersion = VK_VERSION_1_1;
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camera.type = Camera::CameraType::firstperson;
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camera.setPosition(glm::vec3(0.0f, 1.0f, 0.0f));
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camera.setRotation(glm::vec3(0.0f, -90.0f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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settings.overlay = true;
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enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME);
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}
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VulkanExample::~VulkanExample()
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{
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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shaderData.buffer.destroy();
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}
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void VulkanExample::getEnabledFeatures()
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{
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enabledFeatures.samplerAnisotropy = deviceFeatures.samplerAnisotropy;
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// POI
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enabledPhysicalDeviceShadingRateImageFeaturesNV = {};
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enabledPhysicalDeviceShadingRateImageFeaturesNV.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV;
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enabledPhysicalDeviceShadingRateImageFeaturesNV.shadingRateImage = VK_TRUE;
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// @todo
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deviceCreatepNextChain = &enabledPhysicalDeviceShadingRateImageFeaturesNV;
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}
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void VulkanExample::buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f } };;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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const VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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const VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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// POI: todo
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vkCmdBindShadingRateImageNV(drawCmdBuffers[i], shadingRateImage.view, VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV);
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scene.draw(drawCmdBuffers[i], vkglTF::RenderFlags::BindImages, pipelineLayout);
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void VulkanExample::loadAssets()
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{
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vkglTF::descriptorBindingFlags = vkglTF::DescriptorBindingFlags::ImageBaseColor | vkglTF::DescriptorBindingFlags::ImageNormalMap;
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scene.loadFromFile(getAssetPath() + "models/sponza/sponza.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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}
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void VulkanExample::setupDescriptors()
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{
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// Pool
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const std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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// Descriptor set layout
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const std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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// Pipeline layout
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const std::vector<VkDescriptorSetLayout> setLayouts = {
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descriptorSetLayout,
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vkglTF::descriptorSetLayoutImage,
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};
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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// Descriptor set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &shaderData.buffer.descriptor),
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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}
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// [POI]
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void VulkanExample::prepareShadingRateImage()
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{
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VkImageCreateInfo imageCI{};
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imageCI.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageCI.imageType = VK_IMAGE_TYPE_2D;
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imageCI.format = VK_FORMAT_R8_UINT;
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imageCI.extent = { 512, 512, 1 };
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imageCI.mipLevels = 1;
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imageCI.arrayLayers = 1;
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imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCI.usage = VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &shadingRateImage.image));
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VkMemoryRequirements memReqs{};
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vkGetImageMemoryRequirements(device, shadingRateImage.image, &memReqs);
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VkMemoryAllocateInfo memAllloc{};
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memAllloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memAllloc.allocationSize = memReqs.size;
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memAllloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllloc, nullptr, &shadingRateImage.memory));
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VK_CHECK_RESULT(vkBindImageMemory(device, shadingRateImage.image, shadingRateImage.memory, 0));
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VkImageViewCreateInfo imageViewCI{};
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imageViewCI.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
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imageViewCI.image = shadingRateImage.image;
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imageViewCI.format = VK_FORMAT_R8_UINT;
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imageViewCI.subresourceRange.baseMipLevel = 0;
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imageViewCI.subresourceRange.levelCount = 1;
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imageViewCI.subresourceRange.baseArrayLayer = 0;
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imageViewCI.subresourceRange.layerCount = 1;
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imageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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VK_CHECK_RESULT(vkCreateImageView(device, &imageViewCI, nullptr, &shadingRateImage.view));
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// Populate with shading rate pattern
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const size_t bufferSize = 512 * 512 * sizeof(uint8_t);
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uint8_t val = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV;
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uint8_t* shadingRatePatternData = new uint8_t[512 * 512];
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memset(shadingRatePatternData, val, bufferSize);
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingMemory;
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = bufferSize;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
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VkMemoryAllocateInfo memAllocInfo{};
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memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memReqs = {};
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
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uint8_t* mapped;
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VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void**)&mapped));
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memcpy(mapped, shadingRatePatternData, bufferSize);
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vkUnmapMemory(device, stagingMemory);
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delete[] shadingRatePatternData;
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// Upload
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkImageSubresourceRange subresourceRange = {};
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresourceRange.levelCount = 1;
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subresourceRange.layerCount = 1;
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{
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VkImageMemoryBarrier imageMemoryBarrier{};
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imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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imageMemoryBarrier.srcAccessMask = 0;
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imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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imageMemoryBarrier.image = shadingRateImage.image;
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imageMemoryBarrier.subresourceRange = subresourceRange;
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vkCmdPipelineBarrier(copyCmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
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}
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VkBufferImageCopy bufferCopyRegion{};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = 512;
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bufferCopyRegion.imageExtent.height = 512;
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bufferCopyRegion.imageExtent.depth = 1;
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vkCmdCopyBufferToImage(copyCmd, stagingBuffer, shadingRateImage.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
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{
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VkImageMemoryBarrier imageMemoryBarrier{};
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imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV;
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imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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imageMemoryBarrier.dstAccessMask = 0;
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imageMemoryBarrier.image = shadingRateImage.image;
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imageMemoryBarrier.subresourceRange = subresourceRange;
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vkCmdPipelineBarrier(copyCmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
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}
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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}
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void VulkanExample::preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentStateCI);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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// [POI] Per-Viewport shading rate palette entries
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const std::vector<VkShadingRatePaletteEntryNV> shadingRatePaletteEntries = {
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VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV,
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VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV,
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VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV,
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VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV,
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VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV,
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VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV,
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VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV,
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VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV,
|
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VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV,
|
||||
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV,
|
||||
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV,
|
||||
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV,
|
||||
};
|
||||
VkShadingRatePaletteNV shadingRatePalette{};
|
||||
shadingRatePalette.shadingRatePaletteEntryCount = static_cast<uint32_t>(shadingRatePaletteEntries.size());
|
||||
shadingRatePalette.pShadingRatePaletteEntries = shadingRatePaletteEntries.data();
|
||||
VkPipelineViewportShadingRateImageStateCreateInfoNV pipelineViewportShadingRateImageStateCI{};
|
||||
pipelineViewportShadingRateImageStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV;
|
||||
pipelineViewportShadingRateImageStateCI.shadingRateImageEnable = VK_TRUE;
|
||||
pipelineViewportShadingRateImageStateCI.viewportCount = 1;
|
||||
pipelineViewportShadingRateImageStateCI.pShadingRatePalettes = &shadingRatePalette;
|
||||
viewportStateCI.pNext = &pipelineViewportShadingRateImageStateCI;
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
|
||||
pipelineCI.pRasterizationState = &rasterizationStateCI;
|
||||
pipelineCI.pColorBlendState = &colorBlendStateCI;
|
||||
pipelineCI.pMultisampleState = &multisampleStateCI;
|
||||
pipelineCI.pViewportState = &viewportStateCI;
|
||||
pipelineCI.pDepthStencilState = &depthStencilStateCI;
|
||||
pipelineCI.pDynamicState = &dynamicStateCI;
|
||||
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCI.pStages = shaderStages.data();
|
||||
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Tangent });
|
||||
|
||||
shaderStages[0] = loadShader(getShadersPath() + "variablerateshading/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "variablerateshading/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
void VulkanExample::prepareUniformBuffers()
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&shaderData.buffer,
|
||||
sizeof(shaderData.values)));
|
||||
VK_CHECK_RESULT(shaderData.buffer.map());
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void VulkanExample::updateUniformBuffers()
|
||||
{
|
||||
shaderData.values.projection = camera.matrices.perspective;
|
||||
shaderData.values.view = camera.matrices.view;
|
||||
shaderData.values.viewPos = camera.viewPos;
|
||||
memcpy(shaderData.buffer.mapped, &shaderData.values, sizeof(shaderData.values));
|
||||
}
|
||||
|
||||
void VulkanExample::prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
|
||||
vkCmdBindShadingRateImageNV = reinterpret_cast<PFN_vkCmdBindShadingRateImageNV>(vkGetDeviceProcAddr(device, "vkCmdBindShadingRateImageNV"));
|
||||
|
||||
prepareShadingRateImage();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void VulkanExample::render()
|
||||
{
|
||||
renderFrame();
|
||||
if (camera.updated) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanExample::OnUpdateUIOverlay(vks::UIOverlay* overlay)
|
||||
{
|
||||
}
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
58
examples/variablerateshading/variablerateshading.h
Normal file
58
examples/variablerateshading/variablerateshading.h
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
* Vulkan Example - Variable rate shading
|
||||
*
|
||||
* Copyright (C) 2020 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanglTFModel.h"
|
||||
|
||||
#define ENABLE_VALIDATION false
|
||||
|
||||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
vkglTF::Model scene;
|
||||
|
||||
struct ShadingRateImage {
|
||||
VkImage image;
|
||||
VkDeviceMemory memory;
|
||||
VkImageView view;
|
||||
} shadingRateImage;
|
||||
|
||||
struct ShaderData {
|
||||
vks::Buffer buffer;
|
||||
struct Values {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
glm::mat4 model = glm::mat4(1.0f);
|
||||
glm::vec4 lightPos = glm::vec4(0.0f, -2.5f, 0.0f, 1.0f);
|
||||
glm::vec4 viewPos;
|
||||
} values;
|
||||
} shaderData;
|
||||
|
||||
VkPipeline pipeline;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
|
||||
VkPhysicalDeviceShadingRateImageFeaturesNV enabledPhysicalDeviceShadingRateImageFeaturesNV;
|
||||
PFN_vkCmdBindShadingRateImageNV vkCmdBindShadingRateImageNV;
|
||||
|
||||
VulkanExample();
|
||||
~VulkanExample();
|
||||
virtual void getEnabledFeatures();
|
||||
void buildCommandBuffers();
|
||||
void loadglTFFile(std::string filename);
|
||||
void loadAssets();
|
||||
void prepareShadingRateImage();
|
||||
void setupDescriptors();
|
||||
void preparePipelines();
|
||||
void prepareUniformBuffers();
|
||||
void updateUniformBuffers();
|
||||
void prepare();
|
||||
virtual void render();
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay* overlay);
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue