Raytracing - removed unnecessary buffer memory barrier.

This commit is contained in:
Pawel Lapinski 2018-04-13 12:14:19 +02:00
parent 4a1e77a3d0
commit 9d223eef81

View file

@ -283,23 +283,6 @@ public:
VK_CHECK_RESULT(vkBeginCommandBuffer(compute.commandBuffer, &cmdBufInfo));
VkBufferMemoryBarrier bufferMemoryBarrier = {};
bufferMemoryBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
bufferMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
bufferMemoryBarrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT;
bufferMemoryBarrier.buffer = compute.uniformBuffer.buffer;
bufferMemoryBarrier.offset = 0;
bufferMemoryBarrier.size = VK_WHOLE_SIZE;
vkCmdPipelineBarrier(
compute.commandBuffer,
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_FLAGS_NONE,
0, nullptr,
1, &bufferMemoryBarrier,
0, nullptr );
vkCmdBindPipeline(compute.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipeline);
vkCmdBindDescriptorSets(compute.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipelineLayout, 0, 1, &compute.descriptorSet, 0, 0);
vkCmdDispatch(compute.commandBuffer, textureComputeTarget.width / 16, textureComputeTarget.height / 16, 1);