Renamed particle fire sample

This commit is contained in:
Sascha Willems 2023-07-16 16:03:29 +02:00
parent 384b2031a2
commit 9dcc8110cf
25 changed files with 15 additions and 15 deletions

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@ -152,7 +152,7 @@ Advanced example that uses sub passes and input attachments to write and read ba
Basic offscreen rendering in two passes. First pass renders the mirrored scene to a separate framebuffer with color and depth attachments, second pass samples from that color attachment for rendering a mirror surface.
#### [CPU particle system](examples/particlefire/)
#### [CPU particle system](examples/particlesystem/)
Implements a simple CPU based particle system. Particle data is stored in host memory, updated on the CPU per-frame and synchronized with the device before it's rendered using pre-multiplied alpha.