Renamed particle fire sample
This commit is contained in:
parent
384b2031a2
commit
9dcc8110cf
25 changed files with 15 additions and 15 deletions
|
|
@ -152,7 +152,7 @@ Advanced example that uses sub passes and input attachments to write and read ba
|
|||
|
||||
Basic offscreen rendering in two passes. First pass renders the mirrored scene to a separate framebuffer with color and depth attachments, second pass samples from that color attachment for rendering a mirror surface.
|
||||
|
||||
#### [CPU particle system](examples/particlefire/)
|
||||
#### [CPU particle system](examples/particlesystem/)
|
||||
|
||||
Implements a simple CPU based particle system. Particle data is stored in host memory, updated on the CPU per-frame and synchronized with the device before it's rendered using pre-multiplied alpha.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue