Renamed particle fire sample

This commit is contained in:
Sascha Willems 2023-07-16 16:03:29 +02:00
parent 384b2031a2
commit 9dcc8110cf
25 changed files with 15 additions and 15 deletions

View file

@ -121,7 +121,7 @@ set(EXAMPLES
offscreen
oit
parallaxmapping
particlefire
particlesystem
pbrbasic
pbribl
pbrtexture

View file

@ -1,5 +1,5 @@
/*
* Vulkan Example - CPU based fire particle system
* Vulkan Example - CPU based particle system
*
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
@ -478,8 +478,8 @@ public:
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
shaderStages[0] = loadShader(getShadersPath() + "particlefire/particle.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "particlefire/particle.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getShadersPath() + "particlesystem/particle.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "particlesystem/particle.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.particles));
}
@ -492,8 +492,8 @@ public:
depthStencilState.depthWriteEnable = VK_TRUE;
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
shaderStages[0] = loadShader(getShadersPath() + "particlefire/normalmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "particlefire/normalmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getShadersPath() + "particlesystem/normalmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "particlesystem/normalmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.environment));
}
}