Renamed particle fire sample
This commit is contained in:
parent
384b2031a2
commit
9dcc8110cf
25 changed files with 15 additions and 15 deletions
|
|
@ -6,7 +6,7 @@ These can be compiled with [DXC](https://github.com/microsoft/DirectXShaderCompi
|
|||
### Known issues
|
||||
|
||||
- specialization constants can't be used to specify array size.
|
||||
- `gl_PointCoord` not supported. HLSL has no equivalent. We changed the shaders to calulate the PointCoord manually in the shader. (`computenbody`, `computeparticles`, `particlefire` examples).
|
||||
- `gl_PointCoord` not supported. HLSL has no equivalent. We changed the shaders to calulate the PointCoord manually in the shader. (`computenbody`, `computeparticles`, `particlesystem` examples).
|
||||
- HLSL doesn't have inverse operation (`deferred`, `hdr`, `instancing`, `skeletalanimation` & `texturecubemap` examples).
|
||||
- `modf` causes compilation to fail without errors or warnings. (`modf` not used by any examples, easily confused with fmod)
|
||||
- In `specializationconstants` example, shader compilation fails with error:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue