Renamed particle fire sample

This commit is contained in:
Sascha Willems 2023-07-16 16:03:29 +02:00
parent 384b2031a2
commit 9dcc8110cf
25 changed files with 15 additions and 15 deletions

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@ -6,7 +6,7 @@ These can be compiled with [DXC](https://github.com/microsoft/DirectXShaderCompi
### Known issues
- specialization constants can't be used to specify array size.
- `gl_PointCoord` not supported. HLSL has no equivalent. We changed the shaders to calulate the PointCoord manually in the shader. (`computenbody`, `computeparticles`, `particlefire` examples).
- `gl_PointCoord` not supported. HLSL has no equivalent. We changed the shaders to calulate the PointCoord manually in the shader. (`computenbody`, `computeparticles`, `particlesystem` examples).
- HLSL doesn't have inverse operation (`deferred`, `hdr`, `instancing`, `skeletalanimation` & `texturecubemap` examples).
- `modf` causes compilation to fail without errors or warnings. (`modf` not used by any examples, easily confused with fmod)
- In `specializationconstants` example, shader compilation fails with error: