Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
Refs #269
This commit is contained in:
parent
5790f30c17
commit
9e073bdd3b
11 changed files with 55 additions and 60 deletions
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@ -115,7 +115,6 @@ public:
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camera.setRotation(glm::vec3(-30.0f, -45.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -3.5f));
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settings.overlay = true;
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srand((unsigned int)time(NULL));
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}
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~VulkanExample()
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@ -669,12 +668,11 @@ public:
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// todo: base on frametime
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//compute.ubo.deltaT = frameTimer * 0.0075f;
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std::mt19937 rg((unsigned)time(nullptr));
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std::uniform_real_distribution<float> rd(1.0f, 6.0f);
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if (simulateWind) {
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compute.ubo.gravity.x = cos(glm::radians(-timer * 360.0f)) * (rd(rg) - rd(rg));
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compute.ubo.gravity.z = sin(glm::radians(timer * 360.0f)) * (rd(rg) - rd(rg));
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> rd(1.0f, 6.0f);
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compute.ubo.gravity.x = cos(glm::radians(-timer * 360.0f)) * (rd(rndEngine) - rd(rndEngine));
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compute.ubo.gravity.z = sin(glm::radians(timer * 360.0f)) * (rd(rndEngine) - rd(rndEngine));
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}
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else {
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compute.ubo.gravity.x = 0.0f;
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@ -289,7 +289,7 @@ public:
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// Initial particle positions
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std::vector<Particle> particleBuffer(numParticles);
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std::mt19937 rndGen(static_cast<uint32_t>(time(0)));
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::normal_distribution<float> rndDist(0.0f, 1.0f);
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for (uint32_t i = 0; i < static_cast<uint32_t>(attractors.size()); i++)
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@ -307,15 +307,15 @@ public:
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else
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{
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// Position
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glm::vec3 position(attractors[i] + glm::vec3(rndDist(rndGen), rndDist(rndGen), rndDist(rndGen)) * 0.75f);
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glm::vec3 position(attractors[i] + glm::vec3(rndDist(rndEngine), rndDist(rndEngine), rndDist(rndEngine)) * 0.75f);
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float len = glm::length(glm::normalize(position - attractors[i]));
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position.y *= 2.0f - (len * len);
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// Velocity
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glm::vec3 angular = glm::vec3(0.5f, 1.5f, 0.5f) * (((i % 2) == 0) ? 1.0f : -1.0f);
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glm::vec3 velocity = glm::cross((position - attractors[i]), angular) + glm::vec3(rndDist(rndGen), rndDist(rndGen), rndDist(rndGen) * 0.025f);
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glm::vec3 velocity = glm::cross((position - attractors[i]), angular) + glm::vec3(rndDist(rndEngine), rndDist(rndEngine), rndDist(rndEngine) * 0.025f);
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float mass = (rndDist(rndGen) * 0.5f + 0.5f) * 75.0f;
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float mass = (rndDist(rndEngine) * 0.5f + 0.5f) * 75.0f;
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particle.pos = glm::vec4(position, mass);
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particle.vel = glm::vec4(velocity, 0.0f);
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}
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@ -233,14 +233,13 @@ public:
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// Setup and fill the compute shader storage buffers containing the particles
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void prepareStorageBuffers()
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{
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std::mt19937 rGenerator;
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std::uniform_real_distribution<float> rDistribution(-1.0f, 1.0f);
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> rndDist(-1.0f, 1.0f);
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// Initial particle positions
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std::vector<Particle> particleBuffer(PARTICLE_COUNT);
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for (auto& particle : particleBuffer)
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{
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particle.pos = glm::vec2(rDistribution(rGenerator), rDistribution(rGenerator));
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for (auto& particle : particleBuffer) {
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particle.pos = glm::vec2(rndDist(rndEngine), rndDist(rndEngine));
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particle.vel = glm::vec2(0.0f);
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particle.gradientPos.x = particle.pos.x / 2.0f;
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}
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@ -446,12 +446,11 @@ public:
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VK_CHECK_RESULT(uniformBuffers.dynamic.map());
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// Prepare per-object matrices with offsets and random rotations
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std::mt19937 rndGen(static_cast<uint32_t>(time(0)));
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::normal_distribution<float> rndDist(-1.0f, 1.0f);
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for (uint32_t i = 0; i < OBJECT_INSTANCES; i++)
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{
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rotations[i] = glm::vec3(rndDist(rndGen), rndDist(rndGen), rndDist(rndGen)) * 2.0f * (float)M_PI;
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rotationSpeeds[i] = glm::vec3(rndDist(rndGen), rndDist(rndGen), rndDist(rndGen));
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for (uint32_t i = 0; i < OBJECT_INSTANCES; i++) {
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rotations[i] = glm::vec3(rndDist(rndEngine), rndDist(rndEngine), rndDist(rndEngine)) * 2.0f * (float)M_PI;
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rotationSpeeds[i] = glm::vec3(rndDist(rndEngine), rndDist(rndEngine), rndDist(rndEngine));
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}
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updateUniformBuffers();
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@ -594,16 +594,15 @@ public:
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std::vector<InstanceData> instanceData;
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instanceData.resize(objectCount);
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std::mt19937 rndGenerator((unsigned)time(NULL));
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> uniformDist(0.0f, 1.0f);
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for (uint32_t i = 0; i < objectCount; i++)
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{
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instanceData[i].rot = glm::vec3(0.0f, float(M_PI) * uniformDist(rndGenerator), 0.0f);
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float theta = 2 * float(M_PI) * uniformDist(rndGenerator);
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float phi = acos(1 - 2 * uniformDist(rndGenerator));
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for (uint32_t i = 0; i < objectCount; i++) {
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instanceData[i].rot = glm::vec3(0.0f, float(M_PI) * uniformDist(rndEngine), 0.0f);
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float theta = 2 * float(M_PI) * uniformDist(rndEngine);
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float phi = acos(1 - 2 * uniformDist(rndEngine));
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instanceData[i].pos = glm::vec3(sin(phi) * cos(theta), 0.0f, cos(phi)) * PLANT_RADIUS;
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instanceData[i].scale = 1.0f + uniformDist(rndGenerator) * 2.0f;
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instanceData[i].scale = 1.0f + uniformDist(rndEngine) * 2.0f;
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instanceData[i].texIndex = i / OBJECT_INSTANCE_COUNT;
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}
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@ -441,7 +441,7 @@ public:
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std::vector<InstanceData> instanceData;
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instanceData.resize(INSTANCE_COUNT);
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std::mt19937 rndGenerator(benchmark.active ? 0 : (unsigned)time(NULL));
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std::default_random_engine rndGenerator(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> uniformDist(0.0, 1.0);
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std::uniform_int_distribution<uint32_t> rndTextureIndex(0, textures.rocks.layerCount);
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@ -118,6 +118,8 @@ public:
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// View frustum for culling invisible objects
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vks::Frustum frustum;
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std::default_random_engine rndEngine;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -32.5f;
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@ -134,11 +136,10 @@ public:
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#else
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std::cout << "numThreads = " << numThreads << std::endl;
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#endif
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srand(time(NULL));
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threadPool.setThreadCount(numThreads);
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numObjectsPerThread = 512 / numThreads;
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rndEngine.seed(benchmark.active ? 0 : (unsigned)time(nullptr));
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paused = true;
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}
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~VulkanExample()
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@ -167,7 +168,8 @@ public:
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float rnd(float range)
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{
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return range * (rand() / double(RAND_MAX));
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std::uniform_real_distribution<float> rndDist(0.0f, range);
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return rndDist(rndEngine);
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}
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// Create all threads and initialize shader push constants
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@ -193,11 +195,7 @@ public:
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uint32_t posX = 0;
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uint32_t posZ = 0;
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std::mt19937 rndGenerator((unsigned)time(NULL));
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std::uniform_real_distribution<float> uniformDist(0.0f, 1.0f);
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for (uint32_t i = 0; i < numThreads; i++)
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{
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for (uint32_t i = 0; i < numThreads; i++) {
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ThreadData *thread = &threadData[i];
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// Create one command pool for each thread
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@ -219,10 +217,9 @@ public:
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thread->pushConstBlock.resize(numObjectsPerThread);
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thread->objectData.resize(numObjectsPerThread);
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for (uint32_t j = 0; j < numObjectsPerThread; j++)
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{
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float theta = 2.0f * float(M_PI) * uniformDist(rndGenerator);
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float phi = acos(1.0f - 2.0f * uniformDist(rndGenerator));
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for (uint32_t j = 0; j < numObjectsPerThread; j++) {
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float theta = 2.0f * float(M_PI) * rnd(1.0f);
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float phi = acos(1.0f - 2.0f * rnd(1.0f));
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thread->objectData[j].pos = glm::vec3(sin(phi) * cos(theta), 0.0f, cos(phi)) * 35.0f;
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thread->objectData[j].rotation = glm::vec3(0.0f, rnd(360.0f), 0.0f);
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@ -268,15 +265,16 @@ public:
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vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phong);
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// Update
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objectData->rotation.y += 2.5f * objectData->rotationSpeed * frameTimer;
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if (objectData->rotation.y > 360.0f)
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{
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objectData->rotation.y -= 360.0f;
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if (!paused) {
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objectData->rotation.y += 2.5f * objectData->rotationSpeed * frameTimer;
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if (objectData->rotation.y > 360.0f) {
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objectData->rotation.y -= 360.0f;
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}
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objectData->deltaT += 0.15f * frameTimer;
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if (objectData->deltaT > 1.0f)
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objectData->deltaT -= 1.0f;
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objectData->pos.y = sin(glm::radians(objectData->deltaT * 360.0f)) * 2.5f;
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}
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objectData->deltaT += 0.15f * frameTimer;
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if (objectData->deltaT > 1.0f)
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objectData->deltaT -= 1.0f;
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objectData->pos.y = sin(glm::radians(objectData->deltaT * 360.0f)) * 2.5f;
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objectData->model = glm::translate(glm::mat4(1.0f), objectData->pos);
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objectData->model = glm::rotate(objectData->model, -sinf(glm::radians(objectData->deltaT * 360.0f)) * 0.25f, glm::vec3(objectData->rotationDir, 0.0f, 0.0f));
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@ -593,8 +591,7 @@ public:
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// Wait for fence to signal that all command buffers are ready
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VkResult fenceRes;
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do
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{
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do {
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fenceRes = vkWaitForFences(device, 1, &renderFence, VK_TRUE, 100000000);
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} while (fenceRes == VK_TIMEOUT);
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VK_CHECK_RESULT(fenceRes);
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@ -11,6 +11,7 @@
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <random>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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@ -123,6 +124,8 @@ public:
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std::vector<Particle> particleBuffer;
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std::default_random_engine rndEngine;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -75.0f;
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@ -131,7 +134,7 @@ public:
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settings.overlay = true;
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zoomSpeed *= 1.5f;
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timerSpeed *= 8.0f;
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srand(time(NULL));
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rndEngine.seed(benchmark.active ? 0 : (unsigned)time(nullptr));
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}
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~VulkanExample()
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@ -217,7 +220,8 @@ public:
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float rnd(float range)
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{
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return range * (rand() / float(RAND_MAX));
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std::uniform_real_distribution<float> rndDist(0.0f, range);
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return rndDist(rndEngine);
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}
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void initParticle(Particle *particle, glm::vec3 emitterPos)
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@ -1007,17 +1007,16 @@ public:
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updateUniformBufferSSAOParams();
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// SSAO
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
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std::random_device rndDev;
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std::default_random_engine rndGen;
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// Sample kernel
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std::vector<glm::vec4> ssaoKernel(SSAO_KERNEL_SIZE);
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for (uint32_t i = 0; i < SSAO_KERNEL_SIZE; ++i)
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{
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glm::vec3 sample(rndDist(rndGen) * 2.0 - 1.0, rndDist(rndGen) * 2.0 - 1.0, rndDist(rndGen));
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glm::vec3 sample(rndDist(rndEngine) * 2.0 - 1.0, rndDist(rndEngine) * 2.0 - 1.0, rndDist(rndEngine));
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sample = glm::normalize(sample);
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sample *= rndDist(rndGen);
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sample *= rndDist(rndEngine);
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float scale = float(i) / float(SSAO_KERNEL_SIZE);
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scale = lerp(0.1f, 1.0f, scale * scale);
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ssaoKernel[i] = glm::vec4(sample * scale, 0.0f);
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@ -1035,7 +1034,7 @@ public:
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std::vector<glm::vec4> ssaoNoise(SSAO_NOISE_DIM * SSAO_NOISE_DIM);
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for (uint32_t i = 0; i < static_cast<uint32_t>(ssaoNoise.size()); i++)
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{
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ssaoNoise[i] = glm::vec4(rndDist(rndGen) * 2.0f - 1.0f, rndDist(rndGen) * 2.0f - 1.0f, 0.0f, 0.0f);
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ssaoNoise[i] = glm::vec4(rndDist(rndEngine) * 2.0f - 1.0f, rndDist(rndEngine) * 2.0f - 1.0f, 0.0f, 0.0f);
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}
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// Upload as texture
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textures.ssaoNoise.fromBuffer(ssaoNoise.data(), ssaoNoise.size() * sizeof(glm::vec4), VK_FORMAT_R32G32B32A32_SFLOAT, SSAO_NOISE_DIM, SSAO_NOISE_DIM, vulkanDevice, queue, VK_FILTER_NEAREST);
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@ -1009,7 +1009,7 @@ public:
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glm::vec3(1.0f, 1.0f, 0.0f),
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};
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std::mt19937 rndGen(benchmark.active ? 0 : (unsigned)time(NULL));
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std::default_random_engine rndGen(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> rndDist(-1.0f, 1.0f);
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std::uniform_int_distribution<uint32_t> rndCol(0, static_cast<uint32_t>(colors.size()-1));
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@ -962,7 +962,7 @@ public:
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void fillVirtualTexture(int32_t &mipLevel)
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{
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vkDeviceWaitIdle(device);
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std::default_random_engine rndEngine(std::random_device{}());
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
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std::vector<VkImageBlit> imageBlits;
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for (auto& page : texture.pages)
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