Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
Refs #269
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11 changed files with 55 additions and 60 deletions
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@ -115,7 +115,6 @@ public:
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camera.setRotation(glm::vec3(-30.0f, -45.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -3.5f));
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settings.overlay = true;
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srand((unsigned int)time(NULL));
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}
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~VulkanExample()
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@ -669,12 +668,11 @@ public:
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// todo: base on frametime
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//compute.ubo.deltaT = frameTimer * 0.0075f;
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std::mt19937 rg((unsigned)time(nullptr));
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std::uniform_real_distribution<float> rd(1.0f, 6.0f);
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if (simulateWind) {
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compute.ubo.gravity.x = cos(glm::radians(-timer * 360.0f)) * (rd(rg) - rd(rg));
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compute.ubo.gravity.z = sin(glm::radians(timer * 360.0f)) * (rd(rg) - rd(rg));
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> rd(1.0f, 6.0f);
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compute.ubo.gravity.x = cos(glm::radians(-timer * 360.0f)) * (rd(rndEngine) - rd(rndEngine));
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compute.ubo.gravity.z = sin(glm::radians(timer * 360.0f)) * (rd(rndEngine) - rd(rndEngine));
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}
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else {
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compute.ubo.gravity.x = 0.0f;
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