Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
Refs #269
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11 changed files with 55 additions and 60 deletions
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@ -441,7 +441,7 @@ public:
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std::vector<InstanceData> instanceData;
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instanceData.resize(INSTANCE_COUNT);
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std::mt19937 rndGenerator(benchmark.active ? 0 : (unsigned)time(NULL));
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std::default_random_engine rndGenerator(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> uniformDist(0.0, 1.0);
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std::uniform_int_distribution<uint32_t> rndTextureIndex(0, textures.rocks.layerCount);
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