Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
Refs #269
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5790f30c17
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11 changed files with 55 additions and 60 deletions
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@ -11,6 +11,7 @@
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <random>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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@ -123,6 +124,8 @@ public:
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std::vector<Particle> particleBuffer;
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std::default_random_engine rndEngine;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -75.0f;
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@ -131,7 +134,7 @@ public:
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settings.overlay = true;
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zoomSpeed *= 1.5f;
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timerSpeed *= 8.0f;
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srand(time(NULL));
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rndEngine.seed(benchmark.active ? 0 : (unsigned)time(nullptr));
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}
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~VulkanExample()
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@ -217,7 +220,8 @@ public:
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float rnd(float range)
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{
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return range * (rand() / float(RAND_MAX));
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std::uniform_real_distribution<float> rndDist(0.0f, range);
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return rndDist(rndEngine);
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}
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void initParticle(Particle *particle, glm::vec3 emitterPos)
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