Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister

Refs #269
This commit is contained in:
saschawillems 2018-01-18 21:31:19 +01:00
parent 5790f30c17
commit 9e073bdd3b
11 changed files with 55 additions and 60 deletions

View file

@ -962,7 +962,7 @@ public:
void fillVirtualTexture(int32_t &mipLevel)
{
vkDeviceWaitIdle(device);
std::default_random_engine rndEngine(std::random_device{}());
std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
std::vector<VkImageBlit> imageBlits;
for (auto& page : texture.pages)