Adding a simple example demonstrating how to use SBT record data
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data/shaders/glsl/raytracingsbtdata/miss.rmiss
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data/shaders/glsl/raytracingsbtdata/miss.rmiss
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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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void main()
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{
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// for now, we do nothing in the miss program
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}
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