Moved shaders for omni directional shadow mapping sample

This commit is contained in:
saschawillems 2016-02-28 22:19:27 +01:00
parent 0363b09645
commit 9ecbaca69f
14 changed files with 12 additions and 12 deletions

View file

@ -1,16 +0,0 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform samplerCube shadowCubeMap;
layout (location = 0) in vec3 inUVW;
layout (location = 0) out vec4 outFragColor;
void main()
{
float dist = length(texture(shadowCubeMap, inUVW).rgb) * 0.005;
outFragColor = vec4(vec3(dist), 1.0);
}