Moved shaders for omni directional shadow mapping sample
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14 changed files with 12 additions and 12 deletions
16
data/shaders/shadowmapomni/cubemapdisplay.frag
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16
data/shaders/shadowmapomni/cubemapdisplay.frag
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 1) uniform samplerCube shadowCubeMap;
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layout (location = 0) in vec3 inUVW;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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float dist = length(texture(shadowCubeMap, inUVW).rgb) * 0.005;
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outFragColor = vec4(vec3(dist), 1.0);
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}
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