Moved shaders for omni directional shadow mapping sample

This commit is contained in:
saschawillems 2016-02-28 22:19:27 +01:00
parent 0363b09645
commit 9ecbaca69f
14 changed files with 12 additions and 12 deletions

View file

@ -0,0 +1,22 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 view;
mat4 model;
} ubo;
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = inPos;
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
}