Moved shaders for omni directional shadow mapping sample

This commit is contained in:
saschawillems 2016-02-28 22:19:27 +01:00
parent 0363b09645
commit 9ecbaca69f
14 changed files with 12 additions and 12 deletions

View file

@ -0,0 +1,16 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) out float outFragColor;
layout (location = 0) in vec4 inPos;
layout (location = 1) in vec3 inLightPos;
void main()
{
// Store distance to light as 32 bit float value
vec3 lightVec = inPos.xyz - inLightPos;
outFragColor = length(lightVec);
}