Moved shaders for omni directional shadow mapping sample
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14 changed files with 12 additions and 12 deletions
16
data/shaders/shadowmapomni/offscreen.frag
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16
data/shaders/shadowmapomni/offscreen.frag
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) out float outFragColor;
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layout (location = 0) in vec4 inPos;
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layout (location = 1) in vec3 inLightPos;
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void main()
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{
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// Store distance to light as 32 bit float value
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vec3 lightVec = inPos.xyz - inLightPos;
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outFragColor = length(lightVec);
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}
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