Moved shaders for omni directional shadow mapping sample
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0363b09645
commit
9ecbaca69f
14 changed files with 12 additions and 12 deletions
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@ -940,11 +940,11 @@ public:
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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#ifdef USE_GLSL
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shaderStages[0] = loadShaderGLSL("./../data/shaders/shadowmap/scene.vert", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShaderGLSL("./../data/shaders/shadowmap/scene.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShaderGLSL("./../data/shaders/shadowmapomni/scene.vert", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShaderGLSL("./../data/shaders/shadowmapomni/scene.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
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#else
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shaderStages[0] = loadShader("./../data/shaders/shadowmap/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/shadowmap/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader("./../data/shaders/shadowmapomni/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/shadowmapomni/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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#endif
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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@ -969,11 +969,11 @@ public:
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// Cube map display pipeline
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#ifdef USE_GLSL
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shaderStages[0] = loadShaderGLSL("./../data/shaders/shadowmap/cubemapdisplay.vert", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShaderGLSL("./../data/shaders/shadowmap/cubemapdisplay.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShaderGLSL("./../data/shaders/shadowmapomni/cubemapdisplay.vert", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShaderGLSL("./../data/shaders/shadowmapomni/cubemapdisplay.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
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#else
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shaderStages[0] = loadShader("./../data/shaders/shadowmap/cubemapdisplay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/shadowmap/cubemapdisplay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader("./../data/shaders/shadowmapomni/cubemapdisplay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/shadowmapomni/cubemapdisplay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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#endif
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rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.cubeMap);
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@ -981,11 +981,11 @@ public:
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// Offscreen pipeline
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#ifdef USE_GLSL
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shaderStages[0] = loadShaderGLSL("./../data/shaders/shadowmap/offscreen.vert", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShaderGLSL("./../data/shaders/shadowmap/offscreen.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShaderGLSL("./../data/shaders/shadowmapomni/offscreen.vert", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShaderGLSL("./../data/shaders/shadowmapomni/offscreen.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
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#else
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shaderStages[0] = loadShader("./../data/shaders/shadowmap/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/shadowmap/offscreen.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader("./../data/shaders/shadowmapomni/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/shadowmapomni/offscreen.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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#endif
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rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
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