diff --git a/README.md b/README.md
index 57fb43ed..7d2c0ad4 100644
--- a/README.md
+++ b/README.md
@@ -50,6 +50,14 @@ The demo uses two different pipelines (and shader sets) to display the cubemap a
Texture arrays allow storing of multiple images in different layers without any interpolation between the layers.
This example demonstrates the use of a 2D texture array with instanced rendering. Each instance samples from a different layer of the texture array.
+### Distance field fonts
+----
+
+
+Instead of just sampling a bitmap font texture, a texture with per-character signed distance fields is used to generate high quality glyphs in the fragment shader. This results in a much higher quality than common bitmap fonts, even if heavily zoomed.
+
+Distance field font textures can be generated with tools like [Hiero](https://github.com/libgdx/libgdx/wiki/Hiero).
+
### Pipelines
----
diff --git a/screenshots/font_distancefield.png b/screenshots/font_distancefield.png
new file mode 100644
index 00000000..6b9d2cb9
Binary files /dev/null and b/screenshots/font_distancefield.png differ