Recompile shaders with more modern glslang

The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
This commit is contained in:
Chris Forbes 2019-09-06 09:58:16 +01:00
parent 2f985f2aae
commit a05d90c221
241 changed files with 0 additions and 0 deletions

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