Refactored compute ray tracing example, use dedicated graphics queue if available
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5 changed files with 163 additions and 254 deletions
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@ -3,9 +3,6 @@
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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out gl_PerVertex
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@ -15,6 +12,6 @@ out gl_PerVertex
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void main()
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{
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outUV = inUV;
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gl_Position = vec4(inPos.xyz, 1.0);
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outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outUV * 2.0f + -1.0f, 0.0f, 1.0f);
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}
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