Refactored compute ray tracing example, use dedicated graphics queue if available

This commit is contained in:
saschawillems 2016-08-20 12:02:02 +02:00
parent 1c9492acba
commit a104110b30
5 changed files with 163 additions and 254 deletions

View file

@ -3,9 +3,6 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
out gl_PerVertex
@ -15,6 +12,6 @@ out gl_PerVertex
void main()
{
outUV = inUV;
gl_Position = vec4(inPos.xyz, 1.0);
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f + -1.0f, 0.0f, 1.0f);
}