Refactored compute ray tracing example, use dedicated graphics queue if available

This commit is contained in:
saschawillems 2016-08-20 12:02:02 +02:00
parent 1c9492acba
commit a104110b30
5 changed files with 163 additions and 254 deletions

View file

@ -90,6 +90,11 @@
<ClInclude Include="..\base\vulkanexamplebase.h" />
<ClInclude Include="..\base\vulkantools.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\data\shaders\raytracing\raytracing.comp" />
<None Include="..\data\shaders\raytracing\texture.frag" />
<None Include="..\data\shaders\raytracing\texture.vert" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>