Render views using quads with barrel distortion (instead of directly blitting result to swapchain)

This commit is contained in:
saschawillems 2018-06-03 16:02:33 +02:00
parent 671cebdc63
commit a122c2380a
5 changed files with 394 additions and 328 deletions

View file

@ -0,0 +1,20 @@
#version 450
layout (binding = 1) uniform sampler2DArray samplerView;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;
layout (constant_id = 0) const float VIEW_LAYER = 0.0f;
void main()
{
const float alpha = 0.2;
vec2 p1 = vec2(2.0 * inUV - 1.0);
vec2 p2 = p1 / (1.0 - alpha * length(p1));
p2 = (p2 + 1.0) * 0.5;
bool inside = ((p2.x >= 0.0) && (p2.x <= 1.0) && (p2.y >= 0.0 ) && (p2.y <= 1.0));
outColor = inside ? texture(samplerView, vec3(p2, VIEW_LAYER)) : vec4(0.0);
}

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@ -0,0 +1,14 @@
#version 450
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
}

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@ -1,7 +1,7 @@
/*
* Vulkan Example - Multiview (VK_KHR_multiview)
*
* VK_KHR_multiview allows rendering to multiple views of a single renderpass
* Uses VK_KHR_multiview for simultaneously rendering to multiple views and displays these with barrel distortion using a fragment shader
*
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
*
@ -35,11 +35,20 @@ public:
vks::VERTEX_COMPONENT_COLOR,
});
struct ColorAttachment {
struct MultiviewPass {
struct FrameBufferAttachment {
VkImage image;
VkImageView view;
VkDeviceMemory memory;
} colorAttachment;
VkImageView view;
} color, depth;
VkFramebuffer frameBuffer;
VkRenderPass renderPass;
VkDescriptorImageInfo descriptor;
VkSampler sampler;
VkSemaphore semaphore;
std::vector<VkCommandBuffer> commandBuffers;
std::vector<VkFence> waitFences;
} multiviewPass;
vks::Model scene;
@ -56,10 +65,7 @@ public:
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
// Semaphore used to synchronize blit to swapchain
VkSemaphore blitCompleteSemaphore;
std::vector<VkCommandBuffer> blitCommandBuffers;
std::vector<VkFence> blitWaitFences;
VkPipeline viewDisplayPipelines[2];
// Camera and view properties
float eyeSeparation = 0.08f;
@ -70,14 +76,17 @@ public:
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Multiview";
title = "Multiview rendering";
camera.type = Camera::CameraType::firstperson;
camera.setRotation(glm::vec3(0.0f, 90.0f, 0.0f));
camera.setTranslation(glm::vec3(7.0f, 3.2f, 0.0f));
camera.movementSpeed = 5.0f;
settings.overlay = false;
settings.overlay = true;
// Enable extension required for multiview
enabledDeviceExtensions.push_back(VK_KHR_MULTIVIEW_EXTENSION_NAME);
// Reading device properties and features for multiview requires VK_KHR_get_physical_device_properties2 to be enabled
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
@ -88,44 +97,65 @@ public:
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyImageView(device, colorAttachment.view, nullptr);
vkDestroyImage(device, colorAttachment.image, nullptr);
vkFreeMemory(device, colorAttachment.memory, nullptr);
// Multiview pass
vkDestroySemaphore(device, blitCompleteSemaphore, nullptr);
for (auto& fence : blitWaitFences) {
vkDestroyImageView(device, multiviewPass.color.view, nullptr);
vkDestroyImage(device, multiviewPass.color.image, nullptr);
vkFreeMemory(device, multiviewPass.color.memory, nullptr);
vkDestroyImageView(device, multiviewPass.depth.view, nullptr);
vkDestroyImage(device, multiviewPass.depth.image, nullptr);
vkFreeMemory(device, multiviewPass.depth.memory, nullptr);
vkDestroyRenderPass(device, multiviewPass.renderPass, nullptr);
vkDestroySampler(device, multiviewPass.sampler, nullptr);
vkDestroyFramebuffer(device, multiviewPass.frameBuffer, nullptr);
vkDestroySemaphore(device, multiviewPass.semaphore, nullptr);
for (auto& fence : multiviewPass.waitFences) {
vkDestroyFence(device, fence, nullptr);
}
for (auto& pipeline : viewDisplayPipelines) {
vkDestroyPipeline(device, pipeline, nullptr);
}
scene.destroy();
uniformBuffer.destroy();
}
/*
Custom depth/stencil setup
Creates a depth/stencil framebuffer with multiple layers rendered to in a single pass
Prepares all resources required for the multiview attachment
Images, views, attachments, renderpass, framebuffer, etc.
*/
void setupDepthStencil()
void prepareMultiview()
{
VkImageCreateInfo image = {};
image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image.pNext = NULL;
image.imageType = VK_IMAGE_TYPE_2D;
image.format = depthFormat;
image.extent = { width, height, 1 };
image.mipLevels = 1;
image.arrayLayers = 2; // Two layers for two viewports
image.samples = VK_SAMPLE_COUNT_1_BIT;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image.flags = 0;
// Example renders to two views (left/right)
const uint32_t multiviewLayerCount = 2;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
/*
Layered depth/stencil framebuffer
*/
{
VkImageCreateInfo imageCI= vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = depthFormat;
imageCI.extent = { width, height, 1 };
imageCI.mipLevels = 1;
imageCI.arrayLayers = multiviewLayerCount;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageCI.flags = 0;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &multiviewPass.depth.image));
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, multiviewPass.depth.image, &memReqs);
VkMemoryAllocateInfo memAllocInfo{};
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAllocInfo.allocationSize = 0;
memAllocInfo.memoryTypeIndex = 0;
VkImageViewCreateInfo depthStencilView = {};
depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
@ -138,25 +168,77 @@ public:
depthStencilView.subresourceRange.baseMipLevel = 0;
depthStencilView.subresourceRange.levelCount = 1;
depthStencilView.subresourceRange.baseArrayLayer = 0;
depthStencilView.subresourceRange.layerCount = 1;
depthStencilView.subresourceRange.layerCount = multiviewLayerCount;
depthStencilView.image = multiviewPass.depth.image;
VkMemoryRequirements memReqs;
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &depthStencil.image));
vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
mem_alloc.allocationSize = memReqs.size;
mem_alloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem));
VK_CHECK_RESULT(vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0));
depthStencilView.image = depthStencil.image;
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view));
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &multiviewPass.depth.memory));
VK_CHECK_RESULT(vkBindImageMemory(device, multiviewPass.depth.image, multiviewPass.depth.memory, 0));
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &multiviewPass.depth.view));
}
/*
Custom renderpass setup
Layered color attachment
*/
{
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = swapChain.colorFormat;
imageCI.extent = { width, height, 1 };
imageCI.mipLevels = 1;
imageCI.arrayLayers = multiviewLayerCount;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &multiviewPass.color.image));
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, multiviewPass.color.image, &memReqs);
VkMemoryAllocateInfo memoryAllocInfo = vks::initializers::memoryAllocateInfo();
memoryAllocInfo.allocationSize = memReqs.size;
memoryAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocInfo, nullptr, &multiviewPass.color.memory));
VK_CHECK_RESULT(vkBindImageMemory(device, multiviewPass.color.image, multiviewPass.color.memory, 0));
VkImageViewCreateInfo imageViewCI = vks::initializers::imageViewCreateInfo();
imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
imageViewCI.format = swapChain.colorFormat;
imageViewCI.flags = 0;
imageViewCI.subresourceRange = {};
imageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageViewCI.subresourceRange.baseMipLevel = 0;
imageViewCI.subresourceRange.levelCount = 1;
imageViewCI.subresourceRange.baseArrayLayer = 0;
imageViewCI.subresourceRange.layerCount = multiviewLayerCount;
imageViewCI.image = multiviewPass.color.image;
VK_CHECK_RESULT(vkCreateImageView(device, &imageViewCI, nullptr, &multiviewPass.color.view));
// Create sampler to sample from the attachment in the fragment shader
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_NEAREST;
samplerCI.minFilter = VK_FILTER_NEAREST;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = samplerCI.addressModeU;
samplerCI.addressModeW = samplerCI.addressModeU;
samplerCI.mipLodBias = 0.0f;
samplerCI.maxAnisotropy = 1.0f;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = 1.0f;
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &multiviewPass.sampler));
// Fill a descriptor for later use in a descriptor set
multiviewPass.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
multiviewPass.descriptor.imageView = multiviewPass.color.view;
multiviewPass.descriptor.sampler = multiviewPass.sampler;
}
/*
Renderpass
*/
void setupRenderPass()
{
std::array<VkAttachmentDescription, 2> attachments = {};
// Color attachment
@ -191,11 +273,6 @@ public:
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &colorReference;
subpassDescription.pDepthStencilAttachment = &depthReference;
subpassDescription.inputAttachmentCount = 0;
subpassDescription.pInputAttachments = nullptr;
subpassDescription.preserveAttachmentCount = 0;
subpassDescription.pPreserveAttachments = nullptr;
subpassDescription.pResolveAttachments = nullptr;
// Subpass dependencies for layout transitions
std::array<VkSubpassDependency, 2> dependencies;
@ -250,90 +327,34 @@ public:
renderPassCI.pNext = &renderPassMultiviewCI;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderPass));
// The custom render pass does not include the swapchain images, so we need to do an initial layout transition
VkCommandBuffer layoutCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkImageSubresourceRange subresourceRange { VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_MIP_LEVELS };
for (uint32_t i = 0; i < swapChain.imageCount; i++) {
vks::tools::setImageLayout(
layoutCmd,
swapChain.images[i],
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
subresourceRange);
}
vulkanDevice->flushCommandBuffer(layoutCmd, queue);
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &multiviewPass.renderPass));
}
/*
Custom framebuffer setup
Creates a color framebuffer with multiple layers rendered to in a single pass
Framebuffer
*/
void setupFrameBuffer()
{
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = swapChain.colorFormat;
imageCI.extent = { width, height, 1 };
imageCI.mipLevels = 1;
// Two layers for two views
imageCI.arrayLayers = 2;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
VkImageView attachments[2];
attachments[0] = multiviewPass.color.view;
attachments[1] = multiviewPass.depth.view;
VkMemoryRequirements memReqs;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &colorAttachment.image));
vkGetImageMemoryRequirements(device, colorAttachment.image, &memReqs);
VkMemoryAllocateInfo memoryAllocInfo = vks::initializers::memoryAllocateInfo();
memoryAllocInfo.allocationSize = memReqs.size;
memoryAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocInfo, nullptr, &colorAttachment.memory));
VK_CHECK_RESULT(vkBindImageMemory(device, colorAttachment.image, colorAttachment.memory, 0));
VkImageViewCreateInfo imageViewCI = vks::initializers::imageViewCreateInfo();
imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
imageViewCI.format = swapChain.colorFormat;
imageViewCI.flags = 0;
imageViewCI.subresourceRange = {};
imageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageViewCI.subresourceRange.baseMipLevel = 0;
imageViewCI.subresourceRange.levelCount = 1;
imageViewCI.subresourceRange.baseArrayLayer = 0;
// Two layers for two views
imageViewCI.subresourceRange.layerCount = 2;
imageViewCI.image = colorAttachment.image;
VK_CHECK_RESULT(vkCreateImageView(device, &imageViewCI, nullptr, &colorAttachment.view));
// Depth/Stencil attachment is the same for all frame buffers
std::vector<VkImageView> attachments = { colorAttachment.view, depthStencil.view };
VkFramebufferCreateInfo frameBufferCreateInfo = {};
frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
frameBufferCreateInfo.pNext = NULL;
frameBufferCreateInfo.renderPass = renderPass;
frameBufferCreateInfo.attachmentCount = 2;
frameBufferCreateInfo.pAttachments = attachments.data();
frameBufferCreateInfo.width = width;
frameBufferCreateInfo.height = height;
frameBufferCreateInfo.layers = 1;
// Create frame buffers for every swap chain image
frameBuffers.resize(swapChain.imageCount);
for (uint32_t i = 0; i < frameBuffers.size(); i++) {
VK_CHECK_RESULT(vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]));
VkFramebufferCreateInfo framebufferCI = vks::initializers::framebufferCreateInfo();
framebufferCI.renderPass = multiviewPass.renderPass;
framebufferCI.attachmentCount = 2;
framebufferCI.pAttachments = attachments;
framebufferCI.width = width;
framebufferCI.height = height;
framebufferCI.layers = 1;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &framebufferCI, nullptr, &multiviewPass.frameBuffer));
}
}
void buildCommandBuffers()
{
/*
Scene rendering
View display
*/
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
@ -353,98 +374,79 @@ public:
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
VkViewport viewport = vks::initializers::viewport((float)width / 2.0f, (float)height, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(width / 2, height, 0, 0);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDrawIndexed(drawCmdBuffers[i], scene.indexCount, 1, 0, 0, 0);
// Left eye
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, viewDisplayPipelines[0]);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
// Right eye
viewport.x = (float)width / 2;
scissor.offset.x = width / 2;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, viewDisplayPipelines[1]);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VkImageSubresourceRange subresourceRange{};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
/*
Layered color attachment to swapchain blit
Multiview layered attachment scene rendering
*/
blitCommandBuffers.resize(drawCmdBuffers.size());
multiviewPass.commandBuffers.resize(drawCmdBuffers.size());
VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, static_cast<uint32_t>(drawCmdBuffers.size()));
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, blitCommandBuffers.data()));
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, multiviewPass.commandBuffers.data()));
for (int32_t i = 0; i < blitCommandBuffers.size(); ++i) {
VK_CHECK_RESULT(vkBeginCommandBuffer(blitCommandBuffers[i], &cmdBufInfo));
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkImageSubresourceRange subresourceRange { VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_MIP_LEVELS };
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
vks::tools::setImageLayout(
blitCommandBuffers[i],
swapChain.images[i],
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = multiviewPass.renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkImageBlit imageBlit{};
imageBlit.srcOffsets[0] = { 0, 0, 0 };
imageBlit.srcOffsets[1] = { static_cast<int32_t>(width), static_cast<int32_t>(height), 1 };
imageBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageBlit.srcSubresource.layerCount = 1;
imageBlit.dstSubresource = imageBlit.srcSubresource;
for (int32_t i = 0; i < multiviewPass.commandBuffers.size(); ++i) {
renderPassBeginInfo.framebuffer = multiviewPass.frameBuffer;
// Blit first color attachment layer to the left of the swapchain image
imageBlit.dstOffsets[0] = { 0, 0, 0 };
imageBlit.dstOffsets[1] = { static_cast<int32_t>(width) / 2, static_cast<int32_t>(height), 1 };
imageBlit.srcSubresource.baseArrayLayer = 0;
vkCmdBlitImage(
blitCommandBuffers[i],
colorAttachment.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
swapChain.images[i],
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageBlit,
VK_FILTER_NEAREST);
VK_CHECK_RESULT(vkBeginCommandBuffer(multiviewPass.commandBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(multiviewPass.commandBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(multiviewPass.commandBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(multiviewPass.commandBuffers[i], 0, 1, &scissor);
// Blit second color attachment layer to the left of the swapchain image
imageBlit.dstOffsets[0] = { static_cast<int32_t>(width) / 2, 0, 0 };
imageBlit.dstOffsets[1] = { static_cast<int32_t>(width), static_cast<int32_t>(height), 1 };
imageBlit.srcSubresource.baseArrayLayer = 1;
vkCmdBlitImage(
blitCommandBuffers[i],
colorAttachment.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
swapChain.images[i],
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageBlit,
VK_FILTER_NEAREST);
vkCmdBindDescriptorSets(multiviewPass.commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
vks::tools::setImageLayout(
blitCommandBuffers[i],
swapChain.images[i],
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
subresourceRange);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(multiviewPass.commandBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(multiviewPass.commandBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(multiviewPass.commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDrawIndexed(multiviewPass.commandBuffers[i], scene.indexCount, 1, 0, 0, 0);
VK_CHECK_RESULT(vkEndCommandBuffer(blitCommandBuffers[i]));
vkCmdEndRenderPass(multiviewPass.commandBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(multiviewPass.commandBuffers[i]));
}
}
}
void loadAssets()
@ -484,6 +486,7 @@ public:
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Vertex shader UBO
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &multiviewPass.descriptor),
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
@ -492,7 +495,7 @@ public:
{
VkSemaphoreCreateInfo semaphoreCI = vks::initializers::semaphoreCreateInfo();
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &blitCompleteSemaphore));
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &multiviewPass.semaphore));
/*
Display multi view features and properties
@ -571,8 +574,36 @@ public:
shaderStages[1] = loadShader(getAssetPath() + "shaders/multiview/multiview.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
pipelineCI.stageCount = 2;
pipelineCI.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
/*
Full screen pass
*/
float multiviewArrayLayer = 0.0f;
VkSpecializationMapEntry specializationMapEntry{ 0, 0, sizeof(float) };
VkSpecializationInfo specializationInfo{};
specializationInfo.dataSize = sizeof(float);
specializationInfo.mapEntryCount = 1;
specializationInfo.pMapEntries = &specializationMapEntry;
specializationInfo.pData = &multiviewArrayLayer;
/*
Separate pipelines per eye (view) using specialization constants to set view array layer to sample from
*/
for (uint32_t i = 0; i < 2; i++) {
shaderStages[0] = loadShader(getAssetPath() + "shaders/multiview/viewdisplay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/multiview/viewdisplay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[1].pSpecializationInfo = &specializationInfo;
multiviewArrayLayer = (float)i;
VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
pipelineCI.pVertexInputState = &emptyInputState;
pipelineCI.layout = pipelineLayout;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &viewDisplayPipelines[i]));
}
}
// Prepare and initialize uniform buffer containing shader uniforms
@ -639,39 +670,40 @@ public:
{
VulkanExampleBase::prepareFrame();
// Render
// Multiview offscreen render
VK_CHECK_RESULT(vkWaitForFences(device, 1, &multiviewPass.waitFences[currentBuffer], VK_TRUE, UINT64_MAX));
VK_CHECK_RESULT(vkResetFences(device, 1, &multiviewPass.waitFences[currentBuffer]));
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
submitInfo.pSignalSemaphores = &multiviewPass.semaphore;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &multiviewPass.commandBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, multiviewPass.waitFences[currentBuffer]));
// View display
VK_CHECK_RESULT(vkWaitForFences(device, 1, &waitFences[currentBuffer], VK_TRUE, UINT64_MAX));
VK_CHECK_RESULT(vkResetFences(device, 1, &waitFences[currentBuffer]));
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
submitInfo.pWaitSemaphores = &multiviewPass.semaphore;
submitInfo.pSignalSemaphores = &semaphores.renderComplete;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, waitFences[currentBuffer]));
// Blit
VK_CHECK_RESULT(vkWaitForFences(device, 1, &blitWaitFences[currentBuffer], VK_TRUE, UINT64_MAX));
VK_CHECK_RESULT(vkResetFences(device, 1, &blitWaitFences[currentBuffer]));
submitInfo.pWaitSemaphores = &semaphores.renderComplete;
submitInfo.pSignalSemaphores = &blitCompleteSemaphore;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &blitCommandBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, blitWaitFences[currentBuffer]));
VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, blitCompleteSemaphore));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareMultiview();
prepareUniformBuffers();
prepareDescriptors();
preparePipelines();
buildCommandBuffers();
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
blitWaitFences.resize(blitCommandBuffers.size());
for (auto& fence : blitWaitFences) {
multiviewPass.waitFences.resize(multiviewPass.commandBuffers.size());
for (auto& fence : multiviewPass.waitFences) {
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &fence));
}