Added pipeline statistics query example

This commit is contained in:
saschawillems 2017-11-12 14:19:01 +01:00
parent f62115ffca
commit a17e3924b3
13 changed files with 660 additions and 0 deletions

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@ -177,6 +177,7 @@ set(EXAMPLES
pbribl
pbrtexture
pipelines
pipelinestatistics
pushconstants
radialblur
raytracing

10
android/pipelinestatistics/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanPipelinestatistics"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanPipelinestatistics" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Pipeline statistics"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanPipelinestatistics" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,15 @@
{
"apkname": "vulkanPipelinestatistics",
"directories": {
"shaders": "pipelinestatistics"
},
"assets": {
"models": [
"cube.obj",
"geosphere.obj",
"teapot.dae",
"torusknot.obj",
"venus.fbx"
]
}
}

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@ -0,0 +1,19 @@
#version 450
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inViewVec;
layout (location = 3) in vec3 inLightVec;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec3 N = normalize(inNormal);
vec3 L = normalize(inLightVec);
vec3 V = normalize(inViewVec);
vec3 R = reflect(-L, N);
vec3 diffuse = max(dot(N, L), 0.0) * inColor;
vec3 specular = pow(max(dot(R, V), 0.0), 8.0) * vec3(0.75);
outFragColor = vec4(diffuse + specular, 0.5);
}

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#version 450
layout (vertices = 3) out;
layout (location = 0) in vec3 inNormal[];
layout (location = 1) in vec3 inColor[];
layout (location = 2) in vec3 inViewVec[];
layout (location = 3) in vec3 inLightVec[];
layout (location = 0) out vec3 outNormal[3];
layout (location = 1) out vec3 outColor[3];
layout (location = 2) out vec3 outViewVec[3];
layout (location = 3) out vec3 outLightVec[3];
void main(void)
{
if (gl_InvocationID == 0)
{
gl_TessLevelInner[0] = 2.0;
gl_TessLevelOuter[0] = 1.0;
gl_TessLevelOuter[1] = 1.0;
gl_TessLevelOuter[2] = 1.0;
}
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
outNormal[gl_InvocationID] = inNormal[gl_InvocationID];
outColor[gl_InvocationID] = inColor[gl_InvocationID];
outViewVec[gl_InvocationID] = inViewVec[gl_InvocationID];
outLightVec[gl_InvocationID] = inLightVec[gl_InvocationID];
}

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#version 450
layout (triangles) in;
layout (location = 0) in vec3 inNormal[];
layout (location = 1) in vec3 inColor[];
layout (location = 2) in vec3 inViewVec[];
layout (location = 3) in vec3 inLightVec[];
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outViewVec;
layout (location = 3) out vec3 outLightVec;
void main(void)
{
gl_Position = (gl_TessCoord.x * gl_in[2].gl_Position) +
(gl_TessCoord.y * gl_in[1].gl_Position) +
(gl_TessCoord.z * gl_in[0].gl_Position);
outNormal = gl_TessCoord.x*inNormal[2] + gl_TessCoord.y*inNormal[1] + gl_TessCoord.z*inNormal[0];
outViewVec = gl_TessCoord.x*inViewVec[2] + gl_TessCoord.y*inViewVec[1] + gl_TessCoord.z*inViewVec[0];
outLightVec = gl_TessCoord.x*inLightVec[2] + gl_TessCoord.y*inLightVec[1] + gl_TessCoord.z*inLightVec[0];
outColor = inColor[0];
}

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#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 modelview;
vec4 lightPos;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outViewVec;
layout (location = 3) out vec3 outLightVec;
layout(push_constant) uniform PushConsts {
vec3 objPos;
} pushConsts;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outNormal = inNormal;
outColor = inColor;
vec3 locPos = vec3(ubo.modelview * vec4(inPos, 1.0));
vec3 worldPos = vec3(ubo.modelview * vec4(inPos + pushConsts.objPos, 1.0));
gl_Position = ubo.projection /* ubo.modelview */ * vec4(worldPos, 1.0);
vec4 pos = ubo.modelview * vec4(worldPos, 1.0);
outNormal = mat3(ubo.modelview) * inNormal;
outLightVec = ubo.lightPos.xyz - pos.xyz;
outViewVec = -pos.xyz;
}

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/*
* Vulkan Example - Retrieving pipeline statistics
*
* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanBuffer.hpp"
#include "VulkanModel.hpp"
#define ENABLE_VALIDATION false
#define OBJ_DIM 0.05f
class VulkanExample : public VulkanExampleBase
{
public:
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_COLOR,
});
struct Models {
std::vector<vks::Model> objects;
int32_t objectIndex = 3;
std::vector<std::string> names;
} models;
struct UniformBuffers {
vks::Buffer VS;
} uniformBuffers;
struct UBOVS {
glm::mat4 projection;
glm::mat4 modelview;
glm::vec4 lightPos = glm::vec4(-10.0f, -10.0f, 10.0f, 1.0f);
} uboVS;
VkPipeline pipeline = VK_NULL_HANDLE;
int32_t cullMode = VK_CULL_MODE_BACK_BIT;
bool blending = false;
bool discard = false;
bool wireframe = false;
bool tessellation = false;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkQueryPool queryPool;
// Vector for storing pipeline statistics results
std::vector<uint64_t> pipelineStats;
std::vector<std::string> pipelineStatNames;
int32_t gridSize = 3;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Pipeline statistics";
camera.type = Camera::CameraType::firstperson;
camera.setPosition(glm::vec3(-4.0f, 3.0f, -3.75f));
camera.setRotation(glm::vec3(-15.25f, -46.5f, 0.0f));
camera.movementSpeed = 4.0f;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
camera.rotationSpeed = 0.25f;
settings.overlay = true;
}
~VulkanExample()
{
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyQueryPool(device, queryPool, nullptr);
uniformBuffers.VS.destroy();
for (auto& model : models.objects) {
model.destroy();
}
}
virtual void getEnabledFeatures()
{
// Support for pipeline statistics is optional
if (deviceFeatures.pipelineStatisticsQuery) {
enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
}
else {
vks::tools::exitFatal("Selected GPU does not support pipeline statistics!", "Feature not supported");
}
if (deviceFeatures.fillModeNonSolid) {
enabledFeatures.fillModeNonSolid = VK_TRUE;
}
if (deviceFeatures.tessellationShader) {
enabledFeatures.tessellationShader = VK_TRUE;
}
}
// Setup a query pool for storing pipeline statistics
void setupQueryPool()
{
pipelineStatNames = {
"Input assembly vertex count ",
"Input assembly primitives count ",
"Vertex shader invocations ",
"Clipping stage primitives processed",
"Clipping stage primtives output ",
"Fragment shader invocations "
};
if (deviceFeatures.tessellationShader) {
pipelineStatNames.push_back("Tess. control shader patches ");
pipelineStatNames.push_back("Tess. eval. shader invocations ");
}
pipelineStats.resize(pipelineStatNames.size());
VkQueryPoolCreateInfo queryPoolInfo = {};
queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
// This query pool will store pipeline statistics
queryPoolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
// Pipeline counters to be returned for this pool
queryPoolInfo.pipelineStatistics =
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT |
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT |
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT |
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT |
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT;
if (deviceFeatures.tessellationShader) {
queryPoolInfo.pipelineStatistics |=
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT |
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT;
}
queryPoolInfo.queryCount = deviceFeatures.tessellationShader ? 8 : 6;
VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
}
// Retrieves the results of the pipeline statistics query submitted to the command buffer
void getQueryResults()
{
uint32_t count = static_cast<uint32_t>(pipelineStats.size());
vkGetQueryPoolResults(
device,
queryPool,
0,
1,
count * sizeof(uint64_t),
pipelineStats.data(),
sizeof(uint64_t),
VK_QUERY_RESULT_64_BIT);
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
// Reset timestamp query pool
vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, static_cast<uint32_t>(pipelineStats.size()));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
// Start capture of pipeline statistics
vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
for (int32_t y = 0; y < gridSize; y++) {
for (int32_t x = 0; x < gridSize; x++) {
glm::vec3 pos = glm::vec3(float(x - (gridSize / 2.0f)) * 2.5f, 0.0f, float(y - (gridSize / 2.0f)) * 2.5f);
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
}
}
// End capture of pipeline statistics
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
// Read query results for displaying in next frame
getQueryResults();
VulkanExampleBase::submitFrame();
}
void loadAssets()
{
// Objects
std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
for (auto file : filenames) {
vks::Model model;
model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, OBJ_DIM * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
models.objects.push_back(model);
}
models.names = { "Sphere", "Teapot", "Torusknot", "Venus" };
}
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0);
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSets()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.VS.descriptor)
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
if (pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(device, pipeline, nullptr);
}
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, cullMode, VK_FRONT_FACE_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
VkPipelineTessellationStateCreateInfo tessellationState =
vks::initializers::pipelineTessellationStateCreateInfo(3);
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
// Vertex bindings and attributes
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX)
};
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0 : Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1 : Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6) // Location 3 : Color
};
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
pipelineCreateInfo.pVertexInputState = &vertexInputState;
if (blending) {
blendAttachmentState.blendEnable = VK_TRUE;
blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
depthStencilState.depthWriteEnable = VK_FALSE;
}
if (discard) {
rasterizationState.rasterizerDiscardEnable = VK_TRUE;
}
if (wireframe) {
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
}
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
shaderStages.resize(tessellation ? 4 : 2);
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
if (tessellation) {
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
pipelineCreateInfo.pTessellationState = &tessellationState;
shaderStages[2] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
shaderStages[3] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
}
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.VS,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.VS.map());
updateUniformBuffers();
}
void updateUniformBuffers()
{
uboVS.projection = camera.matrices.perspective;
uboVS.modelview = camera.matrices.view;
memcpy(uniformBuffers.VS.mapped, &uboVS, sizeof(uboVS));
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
setupQueryPool();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSets();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
}
virtual void viewChanged()
{
updateUniformBuffers();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Settings")) {
if (overlay->comboBox("Object type", &models.objectIndex, models.names)) {
updateUniformBuffers();
buildCommandBuffers();
}
if (overlay->sliderInt("Grid size", &gridSize, 1, 10)) {
buildCommandBuffers();
}
std::vector<std::string> cullModeNames = { "None", "Front", "Back", "Back and front" };
if (overlay->comboBox("Cull mode", &cullMode, cullModeNames)) {
preparePipelines();
buildCommandBuffers();
}
if (overlay->checkBox("Blending", &blending)) {
preparePipelines();
buildCommandBuffers();
}
if (deviceFeatures.fillModeNonSolid) {
if (overlay->checkBox("Wireframe", &wireframe)) {
preparePipelines();
buildCommandBuffers();
}
}
if (deviceFeatures.tessellationShader) {
if (overlay->checkBox("Tessellation", &tessellation)) {
preparePipelines();
buildCommandBuffers();
}
}
if (overlay->checkBox("Discard", &discard)) {
preparePipelines();
buildCommandBuffers();
}
}
if (!pipelineStats.empty()) {
if (overlay->header("Pipeline statistics")) {
for (auto i = 0; i < pipelineStats.size(); i++) {
std::string caption = pipelineStatNames[i] + ": %d";
overlay->text(caption.c_str(), pipelineStats[i]);
}
}
}
}
};
VULKAN_EXAMPLE_MAIN()