Added pipeline statistics query example
This commit is contained in:
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13 changed files with 660 additions and 0 deletions
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@ -177,6 +177,7 @@ set(EXAMPLES
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pbribl
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pbrtexture
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pipelines
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pipelinestatistics
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pushconstants
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radialblur
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raytracing
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10
android/pipelinestatistics/.gitignore
vendored
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android/pipelinestatistics/.gitignore
vendored
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@ -0,0 +1,10 @@
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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28
android/pipelinestatistics/AndroidManifest.xml
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android/pipelinestatistics/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanPipelinestatistics"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanPipelinestatistics" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Pipeline statistics"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanPipelinestatistics" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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15
android/pipelinestatistics/example.json
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android/pipelinestatistics/example.json
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{
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"apkname": "vulkanPipelinestatistics",
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"directories": {
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"shaders": "pipelinestatistics"
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},
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"assets": {
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"models": [
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"cube.obj",
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"geosphere.obj",
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"teapot.dae",
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"torusknot.obj",
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"venus.fbx"
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]
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}
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}
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19
data/shaders/pipelinestatistics/scene.frag
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data/shaders/pipelinestatistics/scene.frag
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#version 450
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec3 inViewVec;
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layout (location = 3) in vec3 inLightVec;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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vec3 diffuse = max(dot(N, L), 0.0) * inColor;
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vec3 specular = pow(max(dot(R, V), 0.0), 8.0) * vec3(0.75);
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outFragColor = vec4(diffuse + specular, 0.5);
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}
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BIN
data/shaders/pipelinestatistics/scene.frag.spv
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data/shaders/pipelinestatistics/scene.frag.spv
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data/shaders/pipelinestatistics/scene.tesc
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data/shaders/pipelinestatistics/scene.tesc
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#version 450
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layout (vertices = 3) out;
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layout (location = 0) in vec3 inNormal[];
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layout (location = 1) in vec3 inColor[];
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layout (location = 2) in vec3 inViewVec[];
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layout (location = 3) in vec3 inLightVec[];
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layout (location = 0) out vec3 outNormal[3];
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layout (location = 1) out vec3 outColor[3];
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layout (location = 2) out vec3 outViewVec[3];
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layout (location = 3) out vec3 outLightVec[3];
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void main(void)
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{
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if (gl_InvocationID == 0)
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{
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gl_TessLevelInner[0] = 2.0;
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gl_TessLevelOuter[0] = 1.0;
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gl_TessLevelOuter[1] = 1.0;
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gl_TessLevelOuter[2] = 1.0;
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}
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gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
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outNormal[gl_InvocationID] = inNormal[gl_InvocationID];
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outColor[gl_InvocationID] = inColor[gl_InvocationID];
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outViewVec[gl_InvocationID] = inViewVec[gl_InvocationID];
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outLightVec[gl_InvocationID] = inLightVec[gl_InvocationID];
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}
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BIN
data/shaders/pipelinestatistics/scene.tesc.spv
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data/shaders/pipelinestatistics/scene.tesc.spv
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data/shaders/pipelinestatistics/scene.tese
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data/shaders/pipelinestatistics/scene.tese
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#version 450
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layout (triangles) in;
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layout (location = 0) in vec3 inNormal[];
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layout (location = 1) in vec3 inColor[];
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layout (location = 2) in vec3 inViewVec[];
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layout (location = 3) in vec3 inLightVec[];
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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void main(void)
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{
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gl_Position = (gl_TessCoord.x * gl_in[2].gl_Position) +
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(gl_TessCoord.y * gl_in[1].gl_Position) +
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(gl_TessCoord.z * gl_in[0].gl_Position);
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outNormal = gl_TessCoord.x*inNormal[2] + gl_TessCoord.y*inNormal[1] + gl_TessCoord.z*inNormal[0];
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outViewVec = gl_TessCoord.x*inViewVec[2] + gl_TessCoord.y*inViewVec[1] + gl_TessCoord.z*inViewVec[0];
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outLightVec = gl_TessCoord.x*inLightVec[2] + gl_TessCoord.y*inLightVec[1] + gl_TessCoord.z*inLightVec[0];
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outColor = inColor[0];
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}
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BIN
data/shaders/pipelinestatistics/scene.tese.spv
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data/shaders/pipelinestatistics/scene.tese.spv
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data/shaders/pipelinestatistics/scene.vert
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data/shaders/pipelinestatistics/scene.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inColor;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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vec4 lightPos;
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} ubo;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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layout(push_constant) uniform PushConsts {
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vec3 objPos;
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} pushConsts;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outNormal = inNormal;
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outColor = inColor;
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vec3 locPos = vec3(ubo.modelview * vec4(inPos, 1.0));
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vec3 worldPos = vec3(ubo.modelview * vec4(inPos + pushConsts.objPos, 1.0));
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gl_Position = ubo.projection /* ubo.modelview */ * vec4(worldPos, 1.0);
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vec4 pos = ubo.modelview * vec4(worldPos, 1.0);
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outNormal = mat3(ubo.modelview) * inNormal;
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outLightVec = ubo.lightPos.xyz - pos.xyz;
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outViewVec = -pos.xyz;
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}
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BIN
data/shaders/pipelinestatistics/scene.vert.spv
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data/shaders/pipelinestatistics/scene.vert.spv
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492
pipelinestatistics/pipelinestatistics.cpp
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pipelinestatistics/pipelinestatistics.cpp
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/*
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* Vulkan Example - Retrieving pipeline statistics
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*
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* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanBuffer.hpp"
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#include "VulkanModel.hpp"
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#define ENABLE_VALIDATION false
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#define OBJ_DIM 0.05f
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class VulkanExample : public VulkanExampleBase
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{
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public:
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_COLOR,
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});
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struct Models {
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std::vector<vks::Model> objects;
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int32_t objectIndex = 3;
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std::vector<std::string> names;
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} models;
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struct UniformBuffers {
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vks::Buffer VS;
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} uniformBuffers;
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 modelview;
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glm::vec4 lightPos = glm::vec4(-10.0f, -10.0f, 10.0f, 1.0f);
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} uboVS;
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VkPipeline pipeline = VK_NULL_HANDLE;
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int32_t cullMode = VK_CULL_MODE_BACK_BIT;
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bool blending = false;
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bool discard = false;
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bool wireframe = false;
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bool tessellation = false;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VkQueryPool queryPool;
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// Vector for storing pipeline statistics results
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std::vector<uint64_t> pipelineStats;
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std::vector<std::string> pipelineStatNames;
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int32_t gridSize = 3;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Pipeline statistics";
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camera.type = Camera::CameraType::firstperson;
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camera.setPosition(glm::vec3(-4.0f, 3.0f, -3.75f));
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camera.setRotation(glm::vec3(-15.25f, -46.5f, 0.0f));
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camera.movementSpeed = 4.0f;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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camera.rotationSpeed = 0.25f;
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settings.overlay = true;
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyQueryPool(device, queryPool, nullptr);
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uniformBuffers.VS.destroy();
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for (auto& model : models.objects) {
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model.destroy();
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}
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}
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virtual void getEnabledFeatures()
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{
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// Support for pipeline statistics is optional
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if (deviceFeatures.pipelineStatisticsQuery) {
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enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
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}
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else {
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vks::tools::exitFatal("Selected GPU does not support pipeline statistics!", "Feature not supported");
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}
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if (deviceFeatures.fillModeNonSolid) {
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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}
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if (deviceFeatures.tessellationShader) {
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enabledFeatures.tessellationShader = VK_TRUE;
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}
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}
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// Setup a query pool for storing pipeline statistics
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void setupQueryPool()
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{
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pipelineStatNames = {
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"Input assembly vertex count ",
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"Input assembly primitives count ",
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"Vertex shader invocations ",
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"Clipping stage primitives processed",
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"Clipping stage primtives output ",
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"Fragment shader invocations "
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};
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if (deviceFeatures.tessellationShader) {
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pipelineStatNames.push_back("Tess. control shader patches ");
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pipelineStatNames.push_back("Tess. eval. shader invocations ");
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}
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pipelineStats.resize(pipelineStatNames.size());
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VkQueryPoolCreateInfo queryPoolInfo = {};
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queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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// This query pool will store pipeline statistics
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queryPoolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
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// Pipeline counters to be returned for this pool
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queryPoolInfo.pipelineStatistics =
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VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT |
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VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT |
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VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
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VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT |
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VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT |
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VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT;
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if (deviceFeatures.tessellationShader) {
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queryPoolInfo.pipelineStatistics |=
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VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT |
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VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT;
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}
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queryPoolInfo.queryCount = deviceFeatures.tessellationShader ? 8 : 6;
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VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
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}
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// Retrieves the results of the pipeline statistics query submitted to the command buffer
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void getQueryResults()
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{
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uint32_t count = static_cast<uint32_t>(pipelineStats.size());
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vkGetQueryPoolResults(
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device,
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queryPool,
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0,
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1,
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count * sizeof(uint64_t),
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pipelineStats.data(),
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sizeof(uint64_t),
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VK_QUERY_RESULT_64_BIT);
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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// Reset timestamp query pool
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vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, static_cast<uint32_t>(pipelineStats.size()));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Start capture of pipeline statistics
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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for (int32_t y = 0; y < gridSize; y++) {
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for (int32_t x = 0; x < gridSize; x++) {
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glm::vec3 pos = glm::vec3(float(x - (gridSize / 2.0f)) * 2.5f, 0.0f, float(y - (gridSize / 2.0f)) * 2.5f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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}
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}
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|
||||
// End capture of pipeline statistics
|
||||
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
// Read query results for displaying in next frame
|
||||
getQueryResults();
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void loadAssets()
|
||||
{
|
||||
// Objects
|
||||
std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
|
||||
for (auto file : filenames) {
|
||||
vks::Model model;
|
||||
model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, OBJ_DIM * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
|
||||
models.objects.push_back(model);
|
||||
}
|
||||
models.names = { "Sphere", "Teapot", "Torusknot", "Venus" };
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0);
|
||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSets()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.VS.descriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
if (pipeline != VK_NULL_HANDLE) {
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
}
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, cullMode, VK_FRONT_FACE_CLOCKWISE, 0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||
|
||||
VkPipelineTessellationStateCreateInfo tessellationState =
|
||||
vks::initializers::pipelineTessellationStateCreateInfo(3);
|
||||
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
|
||||
// Vertex bindings and attributes
|
||||
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||
};
|
||||
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0 : Position
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1 : Normal
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6) // Location 3 : Color
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
|
||||
if (blending) {
|
||||
blendAttachmentState.blendEnable = VK_TRUE;
|
||||
blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
||||
}
|
||||
|
||||
if (discard) {
|
||||
rasterizationState.rasterizerDiscardEnable = VK_TRUE;
|
||||
}
|
||||
|
||||
if (wireframe) {
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
}
|
||||
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
shaderStages.resize(tessellation ? 4 : 2);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
if (tessellation) {
|
||||
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
|
||||
pipelineCreateInfo.pTessellationState = &tessellationState;
|
||||
shaderStages[2] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
||||
shaderStages[3] = loadShader(getAssetPath() + "shaders/pipelinestatistics/scene.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
||||
}
|
||||
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.VS,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffers.VS.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.modelview = camera.matrices.view;
|
||||
memcpy(uniformBuffers.VS.mapped, &uboVS, sizeof(uboVS));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
setupQueryPool();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Settings")) {
|
||||
if (overlay->comboBox("Object type", &models.objectIndex, models.names)) {
|
||||
updateUniformBuffers();
|
||||
buildCommandBuffers();
|
||||
}
|
||||
if (overlay->sliderInt("Grid size", &gridSize, 1, 10)) {
|
||||
buildCommandBuffers();
|
||||
}
|
||||
std::vector<std::string> cullModeNames = { "None", "Front", "Back", "Back and front" };
|
||||
if (overlay->comboBox("Cull mode", &cullMode, cullModeNames)) {
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
}
|
||||
if (overlay->checkBox("Blending", &blending)) {
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
}
|
||||
if (deviceFeatures.fillModeNonSolid) {
|
||||
if (overlay->checkBox("Wireframe", &wireframe)) {
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
}
|
||||
}
|
||||
if (deviceFeatures.tessellationShader) {
|
||||
if (overlay->checkBox("Tessellation", &tessellation)) {
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
}
|
||||
}
|
||||
if (overlay->checkBox("Discard", &discard)) {
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
}
|
||||
}
|
||||
if (!pipelineStats.empty()) {
|
||||
if (overlay->header("Pipeline statistics")) {
|
||||
for (auto i = 0; i < pipelineStats.size(); i++) {
|
||||
std::string caption = pipelineStatNames[i] + ": %d";
|
||||
overlay->text(caption.c_str(), pipelineStats[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue