Apply shader group handle alignment where required

Fixes #787
This commit is contained in:
Sascha Willems 2020-12-12 08:20:33 +01:00
parent 21f9cd5251
commit a369e6ed96
7 changed files with 37 additions and 26 deletions

View file

@ -125,5 +125,7 @@ namespace vks
/** @brief Checks if a file exists */
bool fileExists(const std::string &filename);
uint32_t alignedSize(uint32_t value, uint32_t alignment);
}
}