Apply shader group handle alignment where required

Fixes #787
This commit is contained in:
Sascha Willems 2020-12-12 08:20:33 +01:00
parent 21f9cd5251
commit a369e6ed96
7 changed files with 37 additions and 26 deletions

View file

@ -539,9 +539,9 @@ public:
*/
void createShaderBindingTable() {
const uint32_t handleSize = rayTracingPipelineProperties.shaderGroupHandleSize;
const uint32_t handleAlignment = rayTracingPipelineProperties.shaderGroupHandleAlignment;
const uint32_t handleSizeAligned = vks::tools::alignedSize(rayTracingPipelineProperties.shaderGroupHandleSize, rayTracingPipelineProperties.shaderGroupHandleAlignment);
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
const uint32_t sbtSize = handleSize * groupCount;
const uint32_t sbtSize = groupCount * handleSizeAligned;
std::vector<uint8_t> shaderHandleStorage(sbtSize);
VK_CHECK_RESULT(vkGetRayTracingShaderGroupHandlesKHR(device, pipeline, 0, groupCount, sbtSize, shaderHandleStorage.data()));
@ -557,8 +557,8 @@ public:
missShaderBindingTable.map();
hitShaderBindingTable.map();
memcpy(raygenShaderBindingTable.mapped, shaderHandleStorage.data(), handleSize);
memcpy(missShaderBindingTable.mapped, shaderHandleStorage.data() + handleAlignment, handleSize);
memcpy(hitShaderBindingTable.mapped, shaderHandleStorage.data() + handleAlignment * 2, handleSize);
memcpy(missShaderBindingTable.mapped, shaderHandleStorage.data() + handleSizeAligned, handleSize);
memcpy(hitShaderBindingTable.mapped, shaderHandleStorage.data() + handleSizeAligned * 2, handleSize);
}
/*
@ -760,20 +760,22 @@ public:
Setup the buffer regions pointing to the shaders in our shader binding table
*/
const uint32_t handleSizeAligned = vks::tools::alignedSize(rayTracingPipelineProperties.shaderGroupHandleSize, rayTracingPipelineProperties.shaderGroupHandleAlignment);
VkStridedDeviceAddressRegionKHR raygenShaderSbtEntry{};
raygenShaderSbtEntry.deviceAddress = getBufferDeviceAddress(raygenShaderBindingTable.buffer);
raygenShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
raygenShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
raygenShaderSbtEntry.stride = handleSizeAligned;
raygenShaderSbtEntry.size = handleSizeAligned;
VkStridedDeviceAddressRegionKHR missShaderSbtEntry{};
missShaderSbtEntry.deviceAddress = getBufferDeviceAddress(missShaderBindingTable.buffer);
missShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
missShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
missShaderSbtEntry.stride = handleSizeAligned;
missShaderSbtEntry.size = handleSizeAligned;
VkStridedDeviceAddressRegionKHR hitShaderSbtEntry{};
hitShaderSbtEntry.deviceAddress = getBufferDeviceAddress(hitShaderBindingTable.buffer);
hitShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
hitShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
hitShaderSbtEntry.stride = handleSizeAligned;
hitShaderSbtEntry.size = handleSizeAligned;
VkStridedDeviceAddressRegionKHR callableShaderSbtEntry{};