Set mip level count on image barrier subresource, set initial layout to preinitialized (#29)
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1 changed files with 44 additions and 20 deletions
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@ -111,7 +111,7 @@ public:
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// Create an image memory barrier for changing the layout of
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// an image and put it into an active command buffer
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void setImageLayout(VkImage image, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout)
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void setImageLayout(VkImage image, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, uint32_t mipLevel, uint32_t mipLevelCount)
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{
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// Create an image barrier object
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VkImageMemoryBarrier imageMemoryBarrier = vkTools::initializers::imageMemoryBarrier();;
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@ -119,14 +119,21 @@ public:
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imageMemoryBarrier.newLayout = newImageLayout;
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imageMemoryBarrier.image = image;
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imageMemoryBarrier.subresourceRange.aspectMask = aspectMask;
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imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
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imageMemoryBarrier.subresourceRange.levelCount = 1;
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imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel;
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imageMemoryBarrier.subresourceRange.levelCount = mipLevelCount;
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imageMemoryBarrier.subresourceRange.layerCount = 1;
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// Only sets masks for layouts used in this example
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// For a more complete version that can be used with
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// other layouts see vkTools::setImageLayout
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// Source layouts (new)
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if (oldImageLayout == VK_IMAGE_LAYOUT_PREINITIALIZED)
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{
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imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
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}
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// Target layouts (new)
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// New layout is transfer destination (copy, blit)
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@ -204,6 +211,7 @@ public:
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.flags = 0;
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imageCreateInfo.extent = { texture.width, texture.height, 1 };
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@ -221,8 +229,8 @@ public:
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std::vector<MipLevel> mipLevels;
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mipLevels.resize(texture.mipLevels);
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// Copy mip levels
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for (uint32_t level = 0; level < texture.mipLevels; ++level)
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// Load mip levels into linear textures that are used to copy from
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for (uint32_t level = 0; level < texture.mipLevels; level++)
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{
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imageCreateInfo.extent.width = tex2D[level].dimensions().x;
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imageCreateInfo.extent.height = tex2D[level].dimensions().y;
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@ -257,8 +265,10 @@ public:
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setImageLayout(
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mipLevels[level].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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0,
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1);
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}
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// Setup texture as blit target with optimal tiling
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@ -282,11 +292,15 @@ public:
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// Image barrier for optimal image (target)
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// Optimal image will be used as destination for the copy
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// Set initial layout for all mip levels of the optimal (target) tiled texture
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setImageLayout(
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texture.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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0,
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texture.mipLevels);
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// Copy mip levels one by one
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for (uint32_t level = 0; level < texture.mipLevels; ++level)
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@ -314,19 +328,23 @@ public:
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// Put image copy into command buffer
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vkCmdCopyImage(
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setupCmdBuffer,
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mipLevels[level].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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// Change texture image layout to shader read after the copy
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texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(
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texture.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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mipLevels[level].image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture.imageLayout);
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1, ©Region);
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}
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// Change texture image layout to shader read after all mip levels have been copied
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texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(
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texture.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture.imageLayout,
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0,
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texture.mipLevels);
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flushSetupCommandBuffer();
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createSetupCommandBuffer();
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@ -398,7 +416,13 @@ public:
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texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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// Setup image memory barrier
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setImageLayout(texture.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, texture.imageLayout);
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setImageLayout(
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texture.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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texture.imageLayout,
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0,
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1);
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}
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// Create sampler
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