Added frustum culling, use low-poly mesh to move limitation towards cpu

This commit is contained in:
saschawillems 2016-04-03 13:51:47 +02:00
parent 7768992bda
commit a41ff27bb9
7 changed files with 1599 additions and 18 deletions

View file

@ -8,7 +8,7 @@ if %ERRORLEVEL% EQU 0 (
xcopy "..\..\data\shaders\multithreading\*.spv" "assets\shaders\multithreading" /Y
mkdir "assets\models"
xcopy "..\..\data\models\retroufo_red.dae" "assets\models" /Y
xcopy "..\..\data\models\retroufo_red_lowpoly.dae" "assets\models" /Y
xcopy "..\..\data\models\sphere.obj" "assets\models" /Y
mkdir "res\drawable"