Added frustum culling, use low-poly mesh to move limitation towards cpu
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7 changed files with 1599 additions and 18 deletions
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@ -8,7 +8,7 @@ if %ERRORLEVEL% EQU 0 (
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xcopy "..\..\data\shaders\multithreading\*.spv" "assets\shaders\multithreading" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\retroufo_red.dae" "assets\models" /Y
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xcopy "..\..\data\models\retroufo_red_lowpoly.dae" "assets\models" /Y
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xcopy "..\..\data\models\sphere.obj" "assets\models" /Y
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mkdir "res\drawable"
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