Add slang shader for ray tracing basic sample

This commit is contained in:
Sascha Willems 2025-04-27 17:40:20 +02:00
parent 33cab712ca
commit a4354cdb2e
4 changed files with 87 additions and 4 deletions

View file

@ -6,6 +6,7 @@ import fileinput
import os
import subprocess
import sys
from _rename import *
parser = argparse.ArgumentParser(description='Compile all slang shaders')
parser.add_argument('--slangc', type=str, help='path to slangc executable')
@ -70,13 +71,15 @@ dir_path = os.path.dirname(os.path.realpath(__file__))
dir_path = dir_path.replace('\\', '/')
for root, dirs, files in os.walk(dir_path):
for file in files:
if (compile_single_sample != "" and os.path.basename(root) != compile_single_sample):
folder_name = os.path.basename(root)
if (compile_single_sample != "" and folder_name != compile_single_sample):
continue
if file.endswith(".slang"):
input_file = os.path.join(root, file)
# Slang can store multiple shader stages in a single file, we need to split into separate SPIR-V files for the sample framework
stages = getShaderStages(input_file)
print("Compiling %s" % input_file)
output_base_file_name = input_file
for stage in stages:
if (len(stages) > 1):
entry_point = stage + "Main"
@ -102,8 +105,9 @@ for root, dirs, files in os.walk(dir_path):
output_ext = ".mesh"
case "amplification":
output_ext = ".task"
output_file = input_file + output_ext + ".spv"
output_file = output_base_file_name + output_ext + ".spv"
output_file = output_file.replace(".slang", "")
res = subprocess.call("%s %s -profile spirv_1_4 -matrix-layout-column-major -target spirv -o %s -entry %s -stage %s -warnings-disable 39001" % (compiler_path, input_file, output_file, entry_point, stage), shell=True)
if res != 0:
sys.exit(res)
sys.exit(res)
checkRenameFiles(folder_name)