Cleaned up includes

Fixed typos
This commit is contained in:
Sascha Willems 2020-08-09 13:16:35 +02:00
parent 9207090718
commit a465bad5aa
70 changed files with 46 additions and 897 deletions

View file

@ -6,18 +6,6 @@
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
@ -223,7 +211,7 @@ public:
shaderStages[0] = loadShader(getShadersPath() + "viewportarray/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "viewportarray/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// A geometry shader is used to output geometry to multiple viewports in one single pass
// See the "invoctations" decorator of the layout input in the shader
// See the "invocations" decorator of the layout input in the shader
shaderStages[2] = loadShader(getShadersPath() + "viewportarray/multiview.geom.spv", VK_SHADER_STAGE_GEOMETRY_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
}