Fixing several validation related issues

This commit is contained in:
Sascha Willems 2021-10-24 13:00:11 +02:00
parent 6f723ea1e0
commit a5022d6d5f
7 changed files with 18 additions and 10 deletions

View file

@ -19,11 +19,6 @@ layout (binding = 0) uniform UBO
vec4 lightPos;
} ubo;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outColor = inColor;

View file

@ -2,11 +2,6 @@
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);