Fixing several validation related issues
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7 changed files with 18 additions and 10 deletions
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@ -19,11 +19,6 @@ layout (binding = 0) uniform UBO
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vec4 lightPos;
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} ubo;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outColor = inColor;
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@ -2,11 +2,6 @@
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layout (location = 0) out vec2 outUV;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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