Code cleanup
This commit is contained in:
parent
922dbd4827
commit
a546f466c1
3 changed files with 177 additions and 368 deletions
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@ -3,7 +3,7 @@
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*
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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*
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* Copyright (C) 2016-2021 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -29,14 +29,19 @@ public:
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vks::Texture2D gradient;
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} textures;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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// SSBO particle declaration
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struct Particle {
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glm::vec2 pos; // Particle position
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glm::vec2 vel; // Particle velocity
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glm::vec4 gradientPos; // Texture coordinates for the gradient ramp map
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};
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// We use a shader storage buffer object to store the particlces
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// This is updated by the compute pipeline and displayed as a vertex buffer by the graphics pipeline
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vks::Buffer storageBuffer;
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// Resources for the graphics part of the example
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struct {
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struct Graphics {
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uint32_t queueFamilyIndex; // Used to check if compute and graphics queue families differ and require additional barriers
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VkDescriptorSetLayout descriptorSetLayout; // Particle system rendering shader binding layout
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VkDescriptorSet descriptorSet; // Particle system rendering shader bindings
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@ -46,10 +51,8 @@ public:
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} graphics;
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// Resources for the compute part of the example
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struct {
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struct Compute {
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uint32_t queueFamilyIndex; // Used to check if compute and graphics queue families differ and require additional barriers
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vks::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
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vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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@ -58,21 +61,15 @@ public:
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VkDescriptorSet descriptorSet; // Compute shader bindings
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VkPipelineLayout pipelineLayout; // Layout of the compute pipeline
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VkPipeline pipeline; // Compute pipeline for updating particle positions
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struct computeUBO { // Compute shader uniform block object
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vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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struct UniformData { // Compute shader uniform block object
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float deltaT; // Frame delta time
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float destX; // x position of the attractor
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float destY; // y position of the attractor
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int32_t particleCount = PARTICLE_COUNT;
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} ubo;
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} uniformData;
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} compute;
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// SSBO particle declaration
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struct Particle {
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glm::vec2 pos; // Particle position
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glm::vec2 vel; // Particle velocity
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glm::vec4 gradientPos; // Texture coordinates for the gradient ramp map
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};
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VulkanExample() : VulkanExampleBase()
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{
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title = "Compute shader particle system";
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@ -80,23 +77,25 @@ public:
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~VulkanExample()
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{
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// Graphics
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vkDestroyPipeline(device, graphics.pipeline, nullptr);
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vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, graphics.descriptorSetLayout, nullptr);
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vkDestroySemaphore(device, graphics.semaphore, nullptr);
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if (device) {
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// Graphics
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vkDestroyPipeline(device, graphics.pipeline, nullptr);
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vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, graphics.descriptorSetLayout, nullptr);
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vkDestroySemaphore(device, graphics.semaphore, nullptr);
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// Compute
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compute.storageBuffer.destroy();
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compute.uniformBuffer.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroySemaphore(device, compute.semaphore, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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// Compute
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compute.uniformBuffer.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroySemaphore(device, compute.semaphore, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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textures.particle.destroy();
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textures.gradient.destroy();
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storageBuffer.destroy();
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textures.particle.destroy();
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textures.gradient.destroy();
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}
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}
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void loadAssets()
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@ -140,9 +139,9 @@ public:
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
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compute.queueFamilyIndex,
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graphics.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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vkCmdPipelineBarrier(
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@ -168,7 +167,7 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &compute.storageBuffer.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &storageBuffer.buffer, offsets);
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vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);
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drawUI(drawCmdBuffers[i]);
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@ -186,9 +185,9 @@ public:
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0,
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graphics.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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vkCmdPipelineBarrier(
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@ -225,9 +224,9 @@ public:
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VK_ACCESS_SHADER_WRITE_BIT,
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graphics.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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vkCmdPipelineBarrier(
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@ -257,9 +256,9 @@ public:
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0,
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compute.queueFamilyIndex,
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graphics.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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vkCmdPipelineBarrier(
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@ -307,14 +306,14 @@ public:
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// The SSBO will be used as a storage buffer for the compute pipeline and as a vertex buffer in the graphics pipeline
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&compute.storageBuffer,
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&storageBuffer,
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storageBufferSize);
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// Copy from staging buffer to storage buffer
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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copyRegion.size = storageBufferSize;
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffer.buffer, 1, ©Region);
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, storageBuffer.buffer, 1, ©Region);
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// Execute a transfer barrier to the compute queue, if necessary
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if (graphics.queueFamilyIndex != compute.queueFamilyIndex)
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{
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@ -326,9 +325,9 @@ public:
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0,
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graphics.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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vkCmdPipelineBarrier(
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@ -343,96 +342,37 @@ public:
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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stagingBuffer.destroy();
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vks::initializers::vertexInputBindingDescription(
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0,
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sizeof(Particle),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(2);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vks::initializers::vertexInputAttributeDescription(
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0,
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0,
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VK_FORMAT_R32G32_SFLOAT,
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offsetof(Particle, pos));
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// Location 1 : Gradient position
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vertices.attributeDescriptions[1] =
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vks::initializers::vertexInputAttributeDescription(
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0,
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1,
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VK_FORMAT_R32G32B32A32_SFLOAT,
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offsetof(Particle, gradientPos));
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// Assign to vertex buffer
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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// The descriptor pool will be shared between graphics and compute
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void setupDescriptorPool()
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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2);
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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void prepareGraphics()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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// Binding 0 : Particle color map
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0));
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// Binding 1 : Particle gradient ramp
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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1));
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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prepareStorageBuffers();
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prepareUniformBuffers();
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// Descriptor set layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Particle color map
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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// Binding 1 : Particle gradient ramp
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &graphics.descriptorSetLayout));
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(
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&graphics.descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&graphics.descriptorSetLayout,
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1);
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// Descriptor set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &graphics.descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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@ -450,71 +390,44 @@ public:
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&textures.gradient.descriptor));
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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}
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
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0,
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VK_FALSE);
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// Pipeline layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&graphics.descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_NONE,
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VK_FRONT_FACE_COUNTER_CLOCKWISE,
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0);
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_ALWAYS);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vks::initializers::pipelineColorBlendAttachmentState(
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0xf,
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_FALSE,
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VK_FALSE,
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VK_COMPARE_OP_ALWAYS);
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VkPipelineViewportStateCreateInfo viewportState =
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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// Vertex Input state
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std::vector<VkVertexInputBindingDescription> inputBindings = {
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vks::initializers::vertexInputBindingDescription(0, sizeof(Particle), VK_VERTEX_INPUT_RATE_VERTEX)
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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// Rendering pipeline
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
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std::vector<VkVertexInputAttributeDescription> inputAttributes = {
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// Location 0 : Position
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Particle, pos)),
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// Location 1 : Velocity (used for color gradient lookup)
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Particle, gradientPos)),
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};
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VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(inputBindings.size());
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vertexInputState.pVertexBindingDescriptions = inputBindings.data();
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = inputAttributes.data();
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shaderStages[0] = loadShader(getShadersPath() + "computeparticles/particle.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "computeparticles/particle.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(
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graphics.pipelineLayout,
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renderPass,
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0);
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pipelineCreateInfo.pVertexInputState = &vertices.inputState;
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VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(graphics.pipelineLayout, renderPass, 0);
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
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pipelineCreateInfo.pRasterizationState = &rasterizationState;
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pipelineCreateInfo.pColorBlendState = &colorBlendState;
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@ -537,15 +450,6 @@ public:
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blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipeline));
|
||||
}
|
||||
|
||||
void prepareGraphics()
|
||||
{
|
||||
prepareStorageBuffers();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorSet();
|
||||
|
||||
// Semaphore for compute & graphics sync
|
||||
VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
|
||||
|
|
@ -582,37 +486,18 @@ public:
|
|||
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
1),
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(
|
||||
&compute.descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&compute.descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &compute.descriptorSetLayout,1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSet));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets =
|
||||
{
|
||||
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets = {
|
||||
// Binding 0 : Particle position storage buffer
|
||||
vks::initializers::writeDescriptorSet(
|
||||
compute.descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
0,
|
||||
&compute.storageBuffer.descriptor),
|
||||
&storageBuffer.descriptor),
|
||||
// Binding 1 : Uniform buffer
|
||||
vks::initializers::writeDescriptorSet(
|
||||
compute.descriptorSet,
|
||||
|
|
@ -620,10 +505,11 @@ public:
|
|||
1,
|
||||
&compute.uniformBuffer.descriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
|
||||
|
||||
// Create pipeline
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&compute.descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
||||
VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
|
||||
computePipelineCreateInfo.stage = loadShader(getShadersPath() + "computeparticles/particle.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
|
||||
|
|
@ -644,72 +530,13 @@ public:
|
|||
|
||||
// Build a single command buffer containing the compute dispatch commands
|
||||
buildComputeCommandBuffer();
|
||||
|
||||
// SRS - By reordering compute and graphics within draw(), the following code is no longer needed:
|
||||
// If graphics and compute queue family indices differ, acquire and immediately release the storage buffer, so that the initial acquire from the graphics command buffers are matched up properly
|
||||
/*
|
||||
if (graphics.queueFamilyIndex != compute.queueFamilyIndex)
|
||||
{
|
||||
// Create a transient command buffer for setting up the initial buffer transfer state
|
||||
VkCommandBuffer transferCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, compute.commandPool, true);
|
||||
|
||||
VkBufferMemoryBarrier acquire_buffer_barrier =
|
||||
{
|
||||
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
nullptr,
|
||||
0,
|
||||
VK_ACCESS_SHADER_WRITE_BIT,
|
||||
graphics.queueFamilyIndex,
|
||||
compute.queueFamilyIndex,
|
||||
compute.storageBuffer.buffer,
|
||||
0,
|
||||
compute.storageBuffer.size
|
||||
};
|
||||
vkCmdPipelineBarrier(
|
||||
transferCmd,
|
||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
1, &acquire_buffer_barrier,
|
||||
0, nullptr);
|
||||
|
||||
VkBufferMemoryBarrier release_buffer_barrier =
|
||||
{
|
||||
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
nullptr,
|
||||
VK_ACCESS_SHADER_WRITE_BIT,
|
||||
0,
|
||||
compute.queueFamilyIndex,
|
||||
graphics.queueFamilyIndex,
|
||||
compute.storageBuffer.buffer,
|
||||
0,
|
||||
compute.storageBuffer.size
|
||||
};
|
||||
vkCmdPipelineBarrier(
|
||||
transferCmd,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
1, &release_buffer_barrier,
|
||||
0, nullptr);
|
||||
|
||||
vulkanDevice->flushCommandBuffer(transferCmd, compute.queue, compute.commandPool);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Compute shader uniform buffer block
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&compute.uniformBuffer,
|
||||
sizeof(compute.ubo));
|
||||
|
||||
vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &compute.uniformBuffer, sizeof(Compute::UniformData));
|
||||
// Map for host access
|
||||
VK_CHECK_RESULT(compute.uniformBuffer.map());
|
||||
|
||||
|
|
@ -718,21 +545,21 @@ public:
|
|||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
compute.ubo.deltaT = paused ? 0.0f : frameTimer * 2.5f;
|
||||
compute.uniformData.deltaT = paused ? 0.0f : frameTimer * 2.5f;
|
||||
if (!attachToCursor)
|
||||
{
|
||||
compute.ubo.destX = sin(glm::radians(timer * 360.0f)) * 0.75f;
|
||||
compute.ubo.destY = 0.0f;
|
||||
compute.uniformData.destX = sin(glm::radians(timer * 360.0f)) * 0.75f;
|
||||
compute.uniformData.destY = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
float normalizedMx = (mousePos.x - static_cast<float>(width / 2)) / static_cast<float>(width / 2);
|
||||
float normalizedMy = (mousePos.y - static_cast<float>(height / 2)) / static_cast<float>(height / 2);
|
||||
compute.ubo.destX = normalizedMx;
|
||||
compute.ubo.destY = normalizedMy;
|
||||
compute.uniformData.destX = normalizedMx;
|
||||
compute.uniformData.destY = normalizedMy;
|
||||
}
|
||||
|
||||
memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
|
||||
memcpy(compute.uniformBuffer.mapped, &compute.uniformData, sizeof(Compute::UniformData));
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue