Code cleanup
This commit is contained in:
parent
922dbd4827
commit
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3 changed files with 177 additions and 368 deletions
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@ -3,7 +3,7 @@
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*
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*
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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*
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*
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* Copyright (C) 2016-2021 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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@ -29,14 +29,19 @@ public:
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vks::Texture2D gradient;
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vks::Texture2D gradient;
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} textures;
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} textures;
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struct {
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// SSBO particle declaration
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VkPipelineVertexInputStateCreateInfo inputState;
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struct Particle {
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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glm::vec2 pos; // Particle position
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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glm::vec2 vel; // Particle velocity
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} vertices;
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glm::vec4 gradientPos; // Texture coordinates for the gradient ramp map
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};
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// We use a shader storage buffer object to store the particlces
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// This is updated by the compute pipeline and displayed as a vertex buffer by the graphics pipeline
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vks::Buffer storageBuffer;
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// Resources for the graphics part of the example
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// Resources for the graphics part of the example
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struct {
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struct Graphics {
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uint32_t queueFamilyIndex; // Used to check if compute and graphics queue families differ and require additional barriers
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uint32_t queueFamilyIndex; // Used to check if compute and graphics queue families differ and require additional barriers
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VkDescriptorSetLayout descriptorSetLayout; // Particle system rendering shader binding layout
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VkDescriptorSetLayout descriptorSetLayout; // Particle system rendering shader binding layout
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VkDescriptorSet descriptorSet; // Particle system rendering shader bindings
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VkDescriptorSet descriptorSet; // Particle system rendering shader bindings
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@ -46,10 +51,8 @@ public:
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} graphics;
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} graphics;
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// Resources for the compute part of the example
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// Resources for the compute part of the example
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struct {
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struct Compute {
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uint32_t queueFamilyIndex; // Used to check if compute and graphics queue families differ and require additional barriers
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uint32_t queueFamilyIndex; // Used to check if compute and graphics queue families differ and require additional barriers
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vks::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
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vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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@ -58,21 +61,15 @@ public:
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VkDescriptorSet descriptorSet; // Compute shader bindings
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VkDescriptorSet descriptorSet; // Compute shader bindings
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VkPipelineLayout pipelineLayout; // Layout of the compute pipeline
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VkPipelineLayout pipelineLayout; // Layout of the compute pipeline
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VkPipeline pipeline; // Compute pipeline for updating particle positions
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VkPipeline pipeline; // Compute pipeline for updating particle positions
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struct computeUBO { // Compute shader uniform block object
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vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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struct UniformData { // Compute shader uniform block object
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float deltaT; // Frame delta time
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float deltaT; // Frame delta time
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float destX; // x position of the attractor
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float destX; // x position of the attractor
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float destY; // y position of the attractor
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float destY; // y position of the attractor
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int32_t particleCount = PARTICLE_COUNT;
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int32_t particleCount = PARTICLE_COUNT;
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} ubo;
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} uniformData;
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} compute;
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} compute;
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// SSBO particle declaration
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struct Particle {
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glm::vec2 pos; // Particle position
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glm::vec2 vel; // Particle velocity
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glm::vec4 gradientPos; // Texture coordinates for the gradient ramp map
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};
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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title = "Compute shader particle system";
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title = "Compute shader particle system";
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@ -80,6 +77,7 @@ public:
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~VulkanExample()
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~VulkanExample()
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{
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{
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if (device) {
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// Graphics
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// Graphics
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vkDestroyPipeline(device, graphics.pipeline, nullptr);
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vkDestroyPipeline(device, graphics.pipeline, nullptr);
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vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
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@ -87,7 +85,6 @@ public:
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vkDestroySemaphore(device, graphics.semaphore, nullptr);
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vkDestroySemaphore(device, graphics.semaphore, nullptr);
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// Compute
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// Compute
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compute.storageBuffer.destroy();
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compute.uniformBuffer.destroy();
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compute.uniformBuffer.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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@ -95,9 +92,11 @@ public:
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vkDestroySemaphore(device, compute.semaphore, nullptr);
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vkDestroySemaphore(device, compute.semaphore, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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storageBuffer.destroy();
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textures.particle.destroy();
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textures.particle.destroy();
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textures.gradient.destroy();
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textures.gradient.destroy();
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}
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}
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}
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void loadAssets()
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void loadAssets()
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{
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{
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@ -140,9 +139,9 @@ public:
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
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compute.queueFamilyIndex,
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compute.queueFamilyIndex,
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graphics.queueFamilyIndex,
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graphics.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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};
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vkCmdPipelineBarrier(
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vkCmdPipelineBarrier(
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@ -168,7 +167,7 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &compute.storageBuffer.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &storageBuffer.buffer, offsets);
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vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);
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vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);
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drawUI(drawCmdBuffers[i]);
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drawUI(drawCmdBuffers[i]);
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@ -186,9 +185,9 @@ public:
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0,
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0,
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graphics.queueFamilyIndex,
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graphics.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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};
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vkCmdPipelineBarrier(
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vkCmdPipelineBarrier(
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@ -225,9 +224,9 @@ public:
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VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_SHADER_WRITE_BIT,
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graphics.queueFamilyIndex,
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graphics.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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};
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vkCmdPipelineBarrier(
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vkCmdPipelineBarrier(
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@ -257,9 +256,9 @@ public:
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0,
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0,
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compute.queueFamilyIndex,
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compute.queueFamilyIndex,
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graphics.queueFamilyIndex,
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graphics.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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};
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vkCmdPipelineBarrier(
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vkCmdPipelineBarrier(
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// The SSBO will be used as a storage buffer for the compute pipeline and as a vertex buffer in the graphics pipeline
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// The SSBO will be used as a storage buffer for the compute pipeline and as a vertex buffer in the graphics pipeline
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&compute.storageBuffer,
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&storageBuffer,
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storageBufferSize);
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storageBufferSize);
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// Copy from staging buffer to storage buffer
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// Copy from staging buffer to storage buffer
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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VkBufferCopy copyRegion = {};
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copyRegion.size = storageBufferSize;
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copyRegion.size = storageBufferSize;
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffer.buffer, 1, ©Region);
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, storageBuffer.buffer, 1, ©Region);
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// Execute a transfer barrier to the compute queue, if necessary
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// Execute a transfer barrier to the compute queue, if necessary
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if (graphics.queueFamilyIndex != compute.queueFamilyIndex)
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if (graphics.queueFamilyIndex != compute.queueFamilyIndex)
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{
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{
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0,
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0,
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graphics.queueFamilyIndex,
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graphics.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.queueFamilyIndex,
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compute.storageBuffer.buffer,
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storageBuffer.buffer,
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0,
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0,
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compute.storageBuffer.size
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storageBuffer.size
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};
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};
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vkCmdPipelineBarrier(
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vkCmdPipelineBarrier(
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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stagingBuffer.destroy();
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stagingBuffer.destroy();
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vks::initializers::vertexInputBindingDescription(
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0,
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sizeof(Particle),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(2);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vks::initializers::vertexInputAttributeDescription(
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0,
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0,
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VK_FORMAT_R32G32_SFLOAT,
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offsetof(Particle, pos));
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// Location 1 : Gradient position
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vertices.attributeDescriptions[1] =
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vks::initializers::vertexInputAttributeDescription(
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0,
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1,
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VK_FORMAT_R32G32B32A32_SFLOAT,
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offsetof(Particle, gradientPos));
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// Assign to vertex buffer
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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}
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// The descriptor pool will be shared between graphics and compute
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void setupDescriptorPool()
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void setupDescriptorPool()
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{
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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std::vector<VkDescriptorPoolSize> poolSizes = {
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{
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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};
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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}
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void setupDescriptorSetLayout()
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void prepareGraphics()
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{
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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prepareStorageBuffers();
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prepareUniformBuffers();
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// Descriptor set layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Particle color map
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// Binding 0 : Particle color map
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0));
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// Binding 1 : Particle gradient ramp
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// Binding 1 : Particle gradient ramp
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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};
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VK_SHADER_STAGE_FRAGMENT_BIT,
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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1));
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &graphics.descriptorSetLayout));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &graphics.descriptorSetLayout));
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
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// Descriptor set
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vks::initializers::pipelineLayoutCreateInfo(
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &graphics.descriptorSetLayout, 1);
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&graphics.descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&graphics.descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSet));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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&textures.gradient.descriptor));
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&textures.gradient.descriptor));
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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}
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void preparePipelines()
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// Pipeline layout
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{
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&graphics.descriptorSetLayout, 1);
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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// Pipeline
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, VK_FALSE);
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VK_POLYGON_MODE_FILL,
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||||
VK_CULL_MODE_NONE,
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||||
0);
|
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_ALWAYS);
|
||||||
|
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||||
vks::initializers::pipelineColorBlendAttachmentState(
|
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||||
0xf,
|
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||||
VK_FALSE);
|
|
||||||
|
|
||||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
||||||
vks::initializers::pipelineColorBlendStateCreateInfo(
|
|
||||||
1,
|
|
||||||
&blendAttachmentState);
|
|
||||||
|
|
||||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
||||||
vks::initializers::pipelineDepthStencilStateCreateInfo(
|
|
||||||
VK_FALSE,
|
|
||||||
VK_FALSE,
|
|
||||||
VK_COMPARE_OP_ALWAYS);
|
|
||||||
|
|
||||||
VkPipelineViewportStateCreateInfo viewportState =
|
|
||||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
||||||
|
|
||||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
||||||
vks::initializers::pipelineMultisampleStateCreateInfo(
|
|
||||||
VK_SAMPLE_COUNT_1_BIT,
|
|
||||||
0);
|
|
||||||
|
|
||||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
||||||
VK_DYNAMIC_STATE_VIEWPORT,
|
|
||||||
VK_DYNAMIC_STATE_SCISSOR
|
|
||||||
};
|
|
||||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
||||||
vks::initializers::pipelineDynamicStateCreateInfo(
|
|
||||||
dynamicStateEnables.data(),
|
|
||||||
static_cast<uint32_t>(dynamicStateEnables.size()),
|
|
||||||
0);
|
|
||||||
|
|
||||||
// Rendering pipeline
|
|
||||||
// Load shaders
|
|
||||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||||
|
|
||||||
|
// Vertex Input state
|
||||||
|
std::vector<VkVertexInputBindingDescription> inputBindings = {
|
||||||
|
vks::initializers::vertexInputBindingDescription(0, sizeof(Particle), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||||
|
};
|
||||||
|
std::vector<VkVertexInputAttributeDescription> inputAttributes = {
|
||||||
|
// Location 0 : Position
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Particle, pos)),
|
||||||
|
// Location 1 : Velocity (used for color gradient lookup)
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Particle, gradientPos)),
|
||||||
|
};
|
||||||
|
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||||
|
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(inputBindings.size());
|
||||||
|
vertexInputState.pVertexBindingDescriptions = inputBindings.data();
|
||||||
|
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
|
||||||
|
vertexInputState.pVertexAttributeDescriptions = inputAttributes.data();
|
||||||
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "computeparticles/particle.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getShadersPath() + "computeparticles/particle.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "computeparticles/particle.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getShadersPath() + "computeparticles/particle.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(graphics.pipelineLayout, renderPass, 0);
|
||||||
vks::initializers::pipelineCreateInfo(
|
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||||
graphics.pipelineLayout,
|
|
||||||
renderPass,
|
|
||||||
0);
|
|
||||||
|
|
||||||
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
||||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||||
|
|
@ -537,15 +450,6 @@ public:
|
||||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipeline));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipeline));
|
||||||
}
|
|
||||||
|
|
||||||
void prepareGraphics()
|
|
||||||
{
|
|
||||||
prepareStorageBuffers();
|
|
||||||
prepareUniformBuffers();
|
|
||||||
setupDescriptorSetLayout();
|
|
||||||
preparePipelines();
|
|
||||||
setupDescriptorSet();
|
|
||||||
|
|
||||||
// Semaphore for compute & graphics sync
|
// Semaphore for compute & graphics sync
|
||||||
VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
|
VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
|
||||||
|
|
@ -582,37 +486,18 @@ public:
|
||||||
VK_SHADER_STAGE_COMPUTE_BIT,
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
1),
|
1),
|
||||||
};
|
};
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
||||||
vks::initializers::descriptorSetLayoutCreateInfo(
|
|
||||||
setLayoutBindings.data(),
|
|
||||||
static_cast<uint32_t>(setLayoutBindings.size()));
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &compute.descriptorSetLayout,1);
|
||||||
vks::initializers::pipelineLayoutCreateInfo(
|
|
||||||
&compute.descriptorSetLayout,
|
|
||||||
1);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
|
||||||
|
|
||||||
VkDescriptorSetAllocateInfo allocInfo =
|
|
||||||
vks::initializers::descriptorSetAllocateInfo(
|
|
||||||
descriptorPool,
|
|
||||||
&compute.descriptorSetLayout,
|
|
||||||
1);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSet));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSet));
|
||||||
|
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets = {
|
||||||
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets =
|
|
||||||
{
|
|
||||||
// Binding 0 : Particle position storage buffer
|
// Binding 0 : Particle position storage buffer
|
||||||
vks::initializers::writeDescriptorSet(
|
vks::initializers::writeDescriptorSet(
|
||||||
compute.descriptorSet,
|
compute.descriptorSet,
|
||||||
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
0,
|
0,
|
||||||
&compute.storageBuffer.descriptor),
|
&storageBuffer.descriptor),
|
||||||
// Binding 1 : Uniform buffer
|
// Binding 1 : Uniform buffer
|
||||||
vks::initializers::writeDescriptorSet(
|
vks::initializers::writeDescriptorSet(
|
||||||
compute.descriptorSet,
|
compute.descriptorSet,
|
||||||
|
|
@ -620,10 +505,11 @@ public:
|
||||||
1,
|
1,
|
||||||
&compute.uniformBuffer.descriptor)
|
&compute.uniformBuffer.descriptor)
|
||||||
};
|
};
|
||||||
|
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// Create pipeline
|
// Create pipeline
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&compute.descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
||||||
VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
|
VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
|
||||||
computePipelineCreateInfo.stage = loadShader(getShadersPath() + "computeparticles/particle.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
computePipelineCreateInfo.stage = loadShader(getShadersPath() + "computeparticles/particle.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||||
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
|
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
|
||||||
|
|
@ -644,72 +530,13 @@ public:
|
||||||
|
|
||||||
// Build a single command buffer containing the compute dispatch commands
|
// Build a single command buffer containing the compute dispatch commands
|
||||||
buildComputeCommandBuffer();
|
buildComputeCommandBuffer();
|
||||||
|
|
||||||
// SRS - By reordering compute and graphics within draw(), the following code is no longer needed:
|
|
||||||
// If graphics and compute queue family indices differ, acquire and immediately release the storage buffer, so that the initial acquire from the graphics command buffers are matched up properly
|
|
||||||
/*
|
|
||||||
if (graphics.queueFamilyIndex != compute.queueFamilyIndex)
|
|
||||||
{
|
|
||||||
// Create a transient command buffer for setting up the initial buffer transfer state
|
|
||||||
VkCommandBuffer transferCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, compute.commandPool, true);
|
|
||||||
|
|
||||||
VkBufferMemoryBarrier acquire_buffer_barrier =
|
|
||||||
{
|
|
||||||
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
|
||||||
nullptr,
|
|
||||||
0,
|
|
||||||
VK_ACCESS_SHADER_WRITE_BIT,
|
|
||||||
graphics.queueFamilyIndex,
|
|
||||||
compute.queueFamilyIndex,
|
|
||||||
compute.storageBuffer.buffer,
|
|
||||||
0,
|
|
||||||
compute.storageBuffer.size
|
|
||||||
};
|
|
||||||
vkCmdPipelineBarrier(
|
|
||||||
transferCmd,
|
|
||||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
|
||||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
|
||||||
0,
|
|
||||||
0, nullptr,
|
|
||||||
1, &acquire_buffer_barrier,
|
|
||||||
0, nullptr);
|
|
||||||
|
|
||||||
VkBufferMemoryBarrier release_buffer_barrier =
|
|
||||||
{
|
|
||||||
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
|
||||||
nullptr,
|
|
||||||
VK_ACCESS_SHADER_WRITE_BIT,
|
|
||||||
0,
|
|
||||||
compute.queueFamilyIndex,
|
|
||||||
graphics.queueFamilyIndex,
|
|
||||||
compute.storageBuffer.buffer,
|
|
||||||
0,
|
|
||||||
compute.storageBuffer.size
|
|
||||||
};
|
|
||||||
vkCmdPipelineBarrier(
|
|
||||||
transferCmd,
|
|
||||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
|
||||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
|
||||||
0,
|
|
||||||
0, nullptr,
|
|
||||||
1, &release_buffer_barrier,
|
|
||||||
0, nullptr);
|
|
||||||
|
|
||||||
vulkanDevice->flushCommandBuffer(transferCmd, compute.queue, compute.commandPool);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare and initialize uniform buffer containing shader uniforms
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
// Compute shader uniform buffer block
|
// Compute shader uniform buffer block
|
||||||
vulkanDevice->createBuffer(
|
vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &compute.uniformBuffer, sizeof(Compute::UniformData));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&compute.uniformBuffer,
|
|
||||||
sizeof(compute.ubo));
|
|
||||||
|
|
||||||
// Map for host access
|
// Map for host access
|
||||||
VK_CHECK_RESULT(compute.uniformBuffer.map());
|
VK_CHECK_RESULT(compute.uniformBuffer.map());
|
||||||
|
|
||||||
|
|
@ -718,21 +545,21 @@ public:
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
{
|
{
|
||||||
compute.ubo.deltaT = paused ? 0.0f : frameTimer * 2.5f;
|
compute.uniformData.deltaT = paused ? 0.0f : frameTimer * 2.5f;
|
||||||
if (!attachToCursor)
|
if (!attachToCursor)
|
||||||
{
|
{
|
||||||
compute.ubo.destX = sin(glm::radians(timer * 360.0f)) * 0.75f;
|
compute.uniformData.destX = sin(glm::radians(timer * 360.0f)) * 0.75f;
|
||||||
compute.ubo.destY = 0.0f;
|
compute.uniformData.destY = 0.0f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float normalizedMx = (mousePos.x - static_cast<float>(width / 2)) / static_cast<float>(width / 2);
|
float normalizedMx = (mousePos.x - static_cast<float>(width / 2)) / static_cast<float>(width / 2);
|
||||||
float normalizedMy = (mousePos.y - static_cast<float>(height / 2)) / static_cast<float>(height / 2);
|
float normalizedMy = (mousePos.y - static_cast<float>(height / 2)) / static_cast<float>(height / 2);
|
||||||
compute.ubo.destX = normalizedMx;
|
compute.uniformData.destX = normalizedMx;
|
||||||
compute.ubo.destY = normalizedMy;
|
compute.uniformData.destY = normalizedMy;
|
||||||
}
|
}
|
||||||
|
|
||||||
memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
|
memcpy(compute.uniformBuffer.mapped, &compute.uniformData, sizeof(Compute::UniformData));
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
|
||||||
|
|
@ -434,7 +434,6 @@ public:
|
||||||
// The descriptor pool will be shared between graphics and compute
|
// The descriptor pool will be shared between graphics and compute
|
||||||
void setupDescriptorPool()
|
void setupDescriptorPool()
|
||||||
{
|
{
|
||||||
// @todo: probably wrong
|
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4),
|
||||||
|
|
|
||||||
|
|
@ -20,22 +20,15 @@ public:
|
||||||
|
|
||||||
vkglTF::Model plane;
|
vkglTF::Model plane;
|
||||||
|
|
||||||
struct {
|
struct UniformDataVertexShader {
|
||||||
vks::Buffer vertexShader;
|
|
||||||
vks::Buffer fragmentShader;
|
|
||||||
} uniformBuffers;
|
|
||||||
|
|
||||||
struct {
|
|
||||||
|
|
||||||
struct {
|
|
||||||
glm::mat4 projection;
|
glm::mat4 projection;
|
||||||
glm::mat4 view;
|
glm::mat4 view;
|
||||||
glm::mat4 model;
|
glm::mat4 model;
|
||||||
glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 0.0f, 1.0f);
|
glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 0.0f, 1.0f);
|
||||||
glm::vec4 cameraPos;
|
glm::vec4 cameraPos;
|
||||||
} vertexShader;
|
} uniformDataVertexShader;
|
||||||
|
|
||||||
struct {
|
struct UniformDataFragmentShader {
|
||||||
float heightScale = 0.1f;
|
float heightScale = 0.1f;
|
||||||
// Basic parallax mapping needs a bias to look any good (and is hard to tweak)
|
// Basic parallax mapping needs a bias to look any good (and is hard to tweak)
|
||||||
float parallaxBias = -0.02f;
|
float parallaxBias = -0.02f;
|
||||||
|
|
@ -43,14 +36,17 @@ public:
|
||||||
float numLayers = 48.0f;
|
float numLayers = 48.0f;
|
||||||
// (Parallax) mapping mode to use
|
// (Parallax) mapping mode to use
|
||||||
int32_t mappingMode = 4;
|
int32_t mappingMode = 4;
|
||||||
} fragmentShader;
|
} uniformDataFragmentShader;
|
||||||
|
|
||||||
} ubos;
|
struct {
|
||||||
|
vks::Buffer vertexShader;
|
||||||
|
vks::Buffer fragmentShader;
|
||||||
|
} uniformBuffers;
|
||||||
|
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||||
VkPipeline pipeline;
|
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSet descriptorSet;
|
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||||
|
|
||||||
const std::vector<std::string> mappingModes = {
|
const std::vector<std::string> mappingModes = {
|
||||||
"Color only",
|
"Color only",
|
||||||
|
|
@ -72,17 +68,16 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
|
if (device) {
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
|
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
|
||||||
uniformBuffers.vertexShader.destroy();
|
uniformBuffers.vertexShader.destroy();
|
||||||
uniformBuffers.fragmentShader.destroy();
|
uniformBuffers.fragmentShader.destroy();
|
||||||
|
|
||||||
textures.colorMap.destroy();
|
textures.colorMap.destroy();
|
||||||
textures.normalHeightMap.destroy();
|
textures.normalHeightMap.destroy();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void loadAssets()
|
void loadAssets()
|
||||||
{
|
{
|
||||||
|
|
@ -136,52 +131,53 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorPool()
|
void setupDescriptors()
|
||||||
{
|
|
||||||
// Example uses two ubos and two image sampler
|
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
|
||||||
{
|
{
|
||||||
|
// Pool
|
||||||
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
||||||
};
|
};
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
||||||
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
// Layout
|
||||||
{
|
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0), // Binding 0: Vertex shader uniform buffer
|
// Binding 0: Vertex shader uniform buffer
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1), // Binding 1: Fragment shader color map image sampler
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2), // Binding 2: Fragment combined normal and heightmap
|
// Binding 1: Fragment shader color map image sampler
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 3), // Binding 3: Fragment shader uniform buffer
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
||||||
|
// Binding 2: Fragment combined normal and heightmap
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
|
||||||
|
// Binding 3: Fragment shader uniform buffer
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 3),
|
||||||
};
|
};
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
// Set
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSet()
|
|
||||||
{
|
|
||||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||||
|
|
||||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vertexShader.descriptor), // Binding 0: Vertex shader uniform buffer
|
// Binding 0: Vertex shader uniform buffer
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.colorMap.descriptor), // Binding 1: Fragment shader image sampler
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vertexShader.descriptor),
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.normalHeightMap.descriptor), // Binding 2: Combined normal and heightmap
|
// Binding 1: Fragment shader image sampler
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3, &uniformBuffers.fragmentShader.descriptor), // Binding 3: Fragment shader uniform buffer
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.colorMap.descriptor),
|
||||||
|
// Binding 2: Combined normal and heightmap
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.normalHeightMap.descriptor),
|
||||||
|
// Binding 3: Fragment shader uniform buffer
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3, &uniformBuffers.fragmentShader.descriptor),
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
{
|
{
|
||||||
|
// Layout
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
|
|
||||||
|
// Pipeline
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
|
@ -214,43 +210,33 @@ public:
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
// Vertex shader uniform buffer
|
// Vertex shader uniform buffer
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.vertexShader, sizeof(UniformDataVertexShader)));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBuffers.vertexShader,
|
|
||||||
sizeof(ubos.vertexShader)));
|
|
||||||
|
|
||||||
// Fragment shader uniform buffer
|
// Fragment shader uniform buffer
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.fragmentShader, sizeof(UniformDataFragmentShader)));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBuffers.fragmentShader,
|
|
||||||
sizeof(ubos.fragmentShader)));
|
|
||||||
|
|
||||||
// Map persistent
|
// Map persistent
|
||||||
VK_CHECK_RESULT(uniformBuffers.vertexShader.map());
|
VK_CHECK_RESULT(uniformBuffers.vertexShader.map());
|
||||||
VK_CHECK_RESULT(uniformBuffers.fragmentShader.map());
|
VK_CHECK_RESULT(uniformBuffers.fragmentShader.map());
|
||||||
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
{
|
{
|
||||||
// Vertex shader
|
// Vertex shader
|
||||||
ubos.vertexShader.projection = camera.matrices.perspective;
|
uniformDataVertexShader.projection = camera.matrices.perspective;
|
||||||
ubos.vertexShader.view = camera.matrices.view;
|
uniformDataVertexShader.view = camera.matrices.view;
|
||||||
ubos.vertexShader.model = glm::scale(glm::mat4(1.0f), glm::vec3(0.2f));
|
uniformDataVertexShader.model = glm::scale(glm::mat4(1.0f), glm::vec3(0.2f));
|
||||||
|
|
||||||
if (!paused) {
|
if (!paused) {
|
||||||
ubos.vertexShader.lightPos.x = sin(glm::radians(timer * 360.0f)) * 1.5f;
|
uniformDataVertexShader.lightPos.x = sin(glm::radians(timer * 360.0f)) * 1.5f;
|
||||||
ubos.vertexShader.lightPos.z = cos(glm::radians(timer * 360.0f)) * 1.5f;
|
uniformDataVertexShader.lightPos.z = cos(glm::radians(timer * 360.0f)) * 1.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
ubos.vertexShader.cameraPos = glm::vec4(camera.position, -1.0f) * -1.0f;
|
uniformDataVertexShader.cameraPos = glm::vec4(camera.position, -1.0f) * -1.0f;
|
||||||
memcpy(uniformBuffers.vertexShader.mapped, &ubos.vertexShader, sizeof(ubos.vertexShader));
|
memcpy(uniformBuffers.vertexShader.mapped, &uniformDataVertexShader, sizeof(UniformDataVertexShader));
|
||||||
|
|
||||||
// Fragment shader
|
// Fragment shader
|
||||||
memcpy(uniformBuffers.fragmentShader.mapped, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
|
memcpy(uniformBuffers.fragmentShader.mapped, &uniformDataFragmentShader, sizeof(UniformDataFragmentShader));
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
@ -267,10 +253,8 @@ public:
|
||||||
VulkanExampleBase::prepare();
|
VulkanExampleBase::prepare();
|
||||||
loadAssets();
|
loadAssets();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptors();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSet();
|
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
prepared = true;
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
@ -279,17 +263,16 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
if (!paused || camera.updated) {
|
||||||
if (!paused || camera.updated)
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
|
draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
{
|
{
|
||||||
if (overlay->header("Settings")) {
|
if (overlay->header("Settings")) {
|
||||||
if (overlay->comboBox("Mode", &ubos.fragmentShader.mappingMode, mappingModes)) {
|
if (overlay->comboBox("Mode", &uniformDataFragmentShader.mappingMode, mappingModes)) {
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue