Compute shader cloth simulation
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731
computecloth/computecloth.cpp
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computecloth/computecloth.cpp
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/*
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* Vulkan Example - Compute shader sloth simulation
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*
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <random>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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uint32_t sceneSetup = 1;
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uint32_t readSet = 0;
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uint32_t indexCount;
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vks::Texture2D textureCloth;
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_NORMAL,
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});
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vks::Model modelSphere;
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// Resources for the graphics part of the example
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struct {
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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struct Pipelines {
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VkPipeline cloth;
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VkPipeline sphere;
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} pipelines;
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vks::Buffer indices;
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vks::Buffer uniformBuffer;
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struct graphicsUBO {
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glm::mat4 projection;
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glm::mat4 view;
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glm::vec4 lightPos = glm::vec4(-1.0f, 2.0f, -1.0f, 1.0f);
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} ubo;
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} graphics;
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// Resources for the compute part of the example
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struct {
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struct StorageBuffers {
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vks::Buffer input;
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vks::Buffer output;
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} storageBuffers;
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vks::Buffer uniformBuffer;
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VkQueue queue;
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VkCommandPool commandPool;
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std::array<VkCommandBuffer,2> commandBuffers;
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VkFence fence;
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VkDescriptorSetLayout descriptorSetLayout;
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std::array<VkDescriptorSet,2> descriptorSets;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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struct computeUBO {
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float deltaT = 0.0f;
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float particleMass = 0.1f;
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float springStiffness = 2000.0f;
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float damping = 0.25f;
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float restDistH;
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float restDistV;
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float restDistD;
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float sphereRadius = 0.5f;
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glm::vec4 spherePos = glm::vec4(0.0f, 0.0f, 0.0f, 0.0f);
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glm::vec4 gravity = glm::vec4(0.0f, 9.8f, 0.0f, 0.0f);
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glm::ivec2 particleCount;
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} ubo;
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} compute;
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// SSBO cloth grid particle declaration
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struct Particle {
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glm::vec4 pos;
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glm::vec4 vel;
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glm::vec4 uv;
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glm::vec4 normal;
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float pinned;
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glm::vec3 _pad0;
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};
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struct Cloth {
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glm::uvec2 gridsize = glm::uvec2(60, 60);
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glm::vec2 size = glm::vec2(2.5f, 2.5f);
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} cloth;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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enableTextOverlay = true;
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title = "Vulkan Example - Compute shader cloth simulation";
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-30.0f, -45.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -3.5f));
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paused = true;
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}
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~VulkanExample()
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{
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// Graphics
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graphics.uniformBuffer.destroy();
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vkDestroyPipeline(device, graphics.pipelines.cloth, nullptr);
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vkDestroyPipeline(device, graphics.pipelines.sphere, nullptr);
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vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, graphics.descriptorSetLayout, nullptr);
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textureCloth.destroy();
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modelSphere.destroy();
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// Compute
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compute.storageBuffers.input.destroy();
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compute.storageBuffers.output.destroy();
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compute.uniformBuffer.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroyFence(device, compute.fence, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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}
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};
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void loadAssets()
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{
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textureCloth.loadFromFile(getAssetPath() + "textures/vulkan_cloth_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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modelSphere.loadFromFile(ASSET_PATH "models/geosphere.obj", vertexLayout, compute.ubo.sphereRadius * 0.05f, vulkanDevice, queue);
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}
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void buildCommandBuffers()
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{
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// Destroy command buffers if already present
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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// Draw the particle system using the update vertex buffer
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Render sphere
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if (sceneSetup == 0) {
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelines.sphere);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], modelSphere.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &modelSphere.vertices.buffer, offsets);
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vkCmdDrawIndexed(drawCmdBuffers[i], modelSphere.indexCount, 1, 0, 0, 0);
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}
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// Render cloth
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelines.cloth);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], graphics.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &compute.storageBuffers.output.buffer, offsets);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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// todo: check barriers (validation, separate compute queue)
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void buildComputeCommandBuffer()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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for (uint32_t i = 0; i < 2; i++) {
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VK_CHECK_RESULT(vkBeginCommandBuffer(compute.commandBuffers[i], &cmdBufInfo));
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VkBufferMemoryBarrier bufferBarrier = vks::initializers::bufferMemoryBarrier();
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bufferBarrier.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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bufferBarrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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bufferBarrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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bufferBarrier.size = VK_WHOLE_SIZE;
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std::vector<VkBufferMemoryBarrier> bufferBarriers;
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bufferBarrier.buffer = compute.storageBuffers.input.buffer;
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bufferBarriers.push_back(bufferBarrier);
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bufferBarrier.buffer = compute.storageBuffers.output.buffer;
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bufferBarriers.push_back(bufferBarrier);
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vkCmdPipelineBarrier(compute.commandBuffers[i],
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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vkCmdBindPipeline(compute.commandBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipeline);
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// Dispatch the compute job
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for (uint32_t j = 0; j < 64; j++) {
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readSet = 1 - readSet;
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vkCmdBindDescriptorSets(compute.commandBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipelineLayout, 0, 1, &compute.descriptorSets[readSet], 0, 0);
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vkCmdDispatch(compute.commandBuffers[i], cloth.gridsize.x / 10, cloth.gridsize.y / 10, 1);
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for (auto &barrier : bufferBarriers) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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barrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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}
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vkCmdPipelineBarrier(
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compute.commandBuffers[i],
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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}
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for (auto &barrier : bufferBarriers) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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barrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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barrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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}
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vkCmdPipelineBarrier(
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compute.commandBuffers[i],
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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vkEndCommandBuffer(compute.commandBuffers[i]);
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}
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}
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// Setup and fill the compute shader storage buffers containing the particles
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void prepareStorageBuffers()
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{
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std::vector<Particle> particleBuffer(cloth.gridsize.x * cloth.gridsize.y);
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float dx = cloth.size.x / (cloth.gridsize.x - 1);
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float dy = cloth.size.y / (cloth.gridsize.y - 1);
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float du = 1.0f / (cloth.gridsize.x - 1);
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float dv = 1.0f / (cloth.gridsize.y - 1);
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switch (sceneSetup) {
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case 0 :
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{
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// Horz. cloth falls onto sphere
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glm::mat4 transM = glm::translate(glm::mat4(), glm::vec3(- cloth.size.x / 2.0f, -2.0f, - cloth.size.y / 2.0f));
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for (uint32_t i = 0; i < cloth.gridsize.y; i++) {
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for (uint32_t j = 0; j < cloth.gridsize.x; j++) {
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particleBuffer[i + j * cloth.gridsize.y].pos = transM * glm::vec4(dx * j, 0.0f, dy * i, 1.0f);
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particleBuffer[i + j * cloth.gridsize.y].vel = glm::vec4(0.0f);
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particleBuffer[i + j * cloth.gridsize.y].uv = glm::vec4(1.0f - du * i, dv * j, 0.0f, 0.0f);
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}
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}
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break;
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}
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case 1:
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{
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// Vert. Pinned cloth
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glm::mat4 transM = glm::translate(glm::mat4(), glm::vec3(- cloth.size.x / 2.0f, - cloth.size.y / 2.0f, 0.0f));
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for (uint32_t i = 0; i < cloth.gridsize.y; i++) {
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for (uint32_t j = 0; j < cloth.gridsize.x; j++) {
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particleBuffer[i + j * cloth.gridsize.y].pos = transM * glm::vec4(dx * j, dy * i, 0.0f, 1.0f);
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particleBuffer[i + j * cloth.gridsize.y].vel = glm::vec4(0.0f);
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particleBuffer[i + j * cloth.gridsize.y].uv = glm::vec4(du * j, dv * i, 0.0f, 0.0f);
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// Pin some particles
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particleBuffer[i + j * cloth.gridsize.y].pinned = (i == 0) && ((j == 0) || (j == cloth.gridsize.x / 3) || (j == cloth.gridsize.x - cloth.gridsize.x / 3) || (j == cloth.gridsize.x - 1));
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// Remove sphere
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compute.ubo.spherePos.z = -10.0f;
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}
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}
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break;
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}
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}
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VkDeviceSize storageBufferSize = particleBuffer.size() * sizeof(Particle);
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// Staging
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// SSBO won't be changed on the host after upload so copy to device local memory
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vks::Buffer stagingBuffer;
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&stagingBuffer,
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storageBufferSize,
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particleBuffer.data());
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&compute.storageBuffers.input,
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storageBufferSize);
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&compute.storageBuffers.output,
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storageBufferSize);
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// Copy from staging buffer
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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copyRegion.size = storageBufferSize;
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.input.buffer, 1, ©Region);
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.output.buffer, 1, ©Region);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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stagingBuffer.destroy();
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// Indices
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std::vector<uint32_t> indices;
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for (uint32_t y = 0; y < cloth.gridsize.y - 1; y++) {
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for (uint32_t x = 0; x < cloth.gridsize.x; x++) {
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indices.push_back((y + 1) * cloth.gridsize.x + x);
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indices.push_back((y)* cloth.gridsize.x + x);
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}
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// Primitive restart (signlaed by special value 0xFFFFFFFF)
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indices.push_back(0xFFFFFFFF);
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}
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uint32_t indexBufferSize = static_cast<uint32_t>(indices.size()) * sizeof(uint32_t);
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indexCount = static_cast<uint32_t>(indices.size());
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&stagingBuffer,
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indexBufferSize,
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indices.data());
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&graphics.indices,
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indexBufferSize);
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// Copy from staging buffer
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copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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copyRegion = {};
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copyRegion.size = indexBufferSize;
|
||||
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, graphics.indices.buffer, 1, ©Region);
|
||||
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
||||
|
||||
stagingBuffer.destroy();
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupLayoutsAndDescriptors()
|
||||
{
|
||||
// Set layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &graphics.descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(&graphics.descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
|
||||
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &graphics.descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSet));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(graphics.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &graphics.uniformBuffer.descriptor),
|
||||
vks::initializers::writeDescriptorSet(graphics.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureCloth.descriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 0, VK_TRUE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables, 0);
|
||||
|
||||
// Rendering pipeline
|
||||
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/computecloth/cloth.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/computecloth/cloth.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(
|
||||
graphics.pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
|
||||
// Input attributes
|
||||
|
||||
// Binding description
|
||||
std::vector<VkVertexInputBindingDescription> inputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, sizeof(Particle), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||
};
|
||||
|
||||
// Attribute descriptions
|
||||
std::vector<VkVertexInputAttributeDescription> inputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Particle, pos)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Particle, uv)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Particle, normal))
|
||||
};
|
||||
|
||||
// Assign to vertex buffer
|
||||
VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(inputBindings.size());
|
||||
inputState.pVertexBindingDescriptions = inputBindings.data();
|
||||
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
|
||||
inputState.pVertexAttributeDescriptions = inputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &inputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
pipelineCreateInfo.renderPass = renderPass;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipelines.cloth));
|
||||
|
||||
// Sphere rendering pipeline
|
||||
inputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||
};
|
||||
inputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 5)
|
||||
};
|
||||
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
|
||||
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/computecloth/sphere.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/computecloth/sphere.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipelines.sphere));
|
||||
}
|
||||
|
||||
void prepareCompute()
|
||||
{
|
||||
// Create a compute capable device queue
|
||||
vkGetDeviceQueue(device, vulkanDevice->queueFamilyIndices.compute, 0, &compute.queue);
|
||||
|
||||
// Create compute pipeline
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 0),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 1),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 2),
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(
|
||||
&compute.descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&compute.descriptorSetLayout,
|
||||
1);
|
||||
|
||||
// Create two descriptor sets with input and output buffers switched
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSets[0]));
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSets[1]));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &compute.storageBuffers.input.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &compute.storageBuffers.output.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &compute.uniformBuffer.descriptor),
|
||||
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &compute.storageBuffers.output.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &compute.storageBuffers.input.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &compute.uniformBuffer.descriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
|
||||
|
||||
// Create pipeline
|
||||
VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
|
||||
computePipelineCreateInfo.stage = loadShader(getAssetPath() + "shaders/computecloth/cloth.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
|
||||
|
||||
// Separate command pool as queue family for compute may be different than graphics
|
||||
VkCommandPoolCreateInfo cmdPoolInfo = {};
|
||||
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
|
||||
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &compute.commandPool));
|
||||
|
||||
// Create a command buffer for compute operations
|
||||
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
||||
vks::initializers::commandBufferAllocateInfo(compute.commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 2);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &compute.commandBuffers[0]));
|
||||
|
||||
// Fence for compute CB sync
|
||||
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
|
||||
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &compute.fence));
|
||||
|
||||
// Build a single command buffer containing the compute dispatch commands
|
||||
buildComputeCommandBuffer();
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Compute shader uniform buffer block
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&compute.uniformBuffer,
|
||||
sizeof(compute.ubo));
|
||||
VK_CHECK_RESULT(compute.uniformBuffer.map());
|
||||
|
||||
// Initial values
|
||||
float dx = cloth.size.x / (cloth.gridsize.x - 1);
|
||||
float dy = cloth.size.y / (cloth.gridsize.y - 1);
|
||||
|
||||
compute.ubo.restDistH = dx;
|
||||
compute.ubo.restDistV = dy;
|
||||
compute.ubo.restDistD = sqrtf(dx * dx + dy * dy);
|
||||
compute.ubo.particleCount = cloth.gridsize;
|
||||
|
||||
updateComputeUBO();
|
||||
|
||||
// Vertex shader uniform buffer block
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&graphics.uniformBuffer,
|
||||
sizeof(graphics.ubo));
|
||||
VK_CHECK_RESULT(graphics.uniformBuffer.map());
|
||||
|
||||
updateGraphicsUBO();
|
||||
}
|
||||
|
||||
void updateComputeUBO()
|
||||
{
|
||||
if (!paused) {
|
||||
compute.ubo.deltaT = 0.000005f;
|
||||
// todo: base on frametime
|
||||
//compute.ubo.deltaT = frameTimer * 0.0075f;
|
||||
}
|
||||
else {
|
||||
compute.ubo.deltaT = 0.0f;
|
||||
}
|
||||
memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
|
||||
}
|
||||
|
||||
void updateGraphicsUBO()
|
||||
{
|
||||
graphics.ubo.projection = camera.matrices.perspective;
|
||||
graphics.ubo.view = camera.matrices.view;
|
||||
memcpy(graphics.uniformBuffer.mapped, &graphics.ubo, sizeof(graphics.ubo));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
// Submit graphics commands
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
|
||||
vkWaitForFences(device, 1, &compute.fence, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(device, 1, &compute.fence);
|
||||
|
||||
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
|
||||
computeSubmitInfo.commandBufferCount = 1;
|
||||
computeSubmitInfo.pCommandBuffers = &compute.commandBuffers[readSet];
|
||||
|
||||
VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, compute.fence));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareStorageBuffers();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorPool();
|
||||
setupLayoutsAndDescriptors();
|
||||
preparePipelines();
|
||||
prepareCompute();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
|
||||
updateComputeUBO();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateGraphicsUBO();
|
||||
}
|
||||
|
||||
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||
{
|
||||
textOverlay->addText(std::to_string(frameTimer * 0.0075f), 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
102
computecloth/computecloth.vcxproj
Normal file
102
computecloth/computecloth.vcxproj
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{12ACF921-90B1-44D9-AF06-B5C0F0B8191A}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\base\vulkandebug.cpp" />
|
||||
<ClCompile Include="..\base\vulkanexamplebase.cpp" />
|
||||
<ClCompile Include="..\base\vulkantools.cpp" />
|
||||
<ClCompile Include="computecloth.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\base\vulkandebug.h" />
|
||||
<ClInclude Include="..\base\vulkanexamplebase.h" />
|
||||
<ClInclude Include="..\base\vulkantools.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\data\shaders\computecloth\cloth.comp" />
|
||||
<None Include="..\data\shaders\computecloth\cloth.frag" />
|
||||
<None Include="..\data\shaders\computecloth\cloth.vert" />
|
||||
<None Include="..\data\shaders\computecloth\sphere.frag" />
|
||||
<None Include="..\data\shaders\computecloth\sphere.vert" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
62
computecloth/computecloth.vcxproj.filters
Normal file
62
computecloth/computecloth.vcxproj.filters
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Shaders">
|
||||
<UniqueIdentifier>{e28680da-cc95-413d-b6f0-0e1f9967ee88}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\base\vulkandebug.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\base\vulkanexamplebase.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\base\vulkantools.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="computecloth.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\base\vulkandebug.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\base\vulkanexamplebase.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\base\vulkantools.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\data\shaders\computecloth\cloth.comp">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\data\shaders\computecloth\cloth.frag">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\data\shaders\computecloth\cloth.vert">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\data\shaders\computecloth\sphere.frag">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\data\shaders\computecloth\sphere.vert">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
148
data/shaders/computecloth/cloth.comp
Normal file
148
data/shaders/computecloth/cloth.comp
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
#version 450
|
||||
|
||||
struct Particle {
|
||||
vec4 pos;
|
||||
vec4 vel;
|
||||
vec4 uv;
|
||||
vec4 normal;
|
||||
float pinned;
|
||||
};
|
||||
|
||||
layout(std430, binding = 0) buffer ParticleIn {
|
||||
Particle particleIn[ ];
|
||||
};
|
||||
|
||||
layout(std430, binding = 1) buffer ParticleOut {
|
||||
Particle particleOut[ ];
|
||||
};
|
||||
|
||||
// todo: use shared memory to speed up calculation
|
||||
|
||||
layout (local_size_x = 10, local_size_y = 10) in;
|
||||
|
||||
layout (binding = 2) uniform UBO
|
||||
{
|
||||
float deltaT;
|
||||
float particleMass;
|
||||
float springStiffness;
|
||||
float damping;
|
||||
float restDistH;
|
||||
float restDistV;
|
||||
float restDistD;
|
||||
float sphereRadius;
|
||||
vec4 spherePos;
|
||||
vec4 gravity;
|
||||
ivec2 particleCount;
|
||||
} params;
|
||||
|
||||
vec3 springForce(vec3 p0, vec3 p1, float restDist)
|
||||
{
|
||||
vec3 dist = p0 - p1;
|
||||
return normalize(dist) * params.springStiffness * (length(dist) - restDist);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
uvec3 id = gl_GlobalInvocationID;
|
||||
|
||||
uint index = id.y * params.particleCount.x + id.x;
|
||||
if (index > params.particleCount.x * params.particleCount.y)
|
||||
return;
|
||||
|
||||
// Pinned?
|
||||
if (particleIn[index].pinned == 1.0) {
|
||||
particleOut[index].pos = particleOut[index].pos;
|
||||
particleOut[index].vel = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Initial force from gravity
|
||||
vec3 force = params.gravity.xyz * params.particleMass;
|
||||
|
||||
vec3 pos = particleIn[index].pos.xyz;
|
||||
vec3 vel = particleIn[index].vel.xyz;
|
||||
|
||||
// Spring forces from neighboring particles
|
||||
// left
|
||||
if (id.x > 0) {
|
||||
force += springForce(particleIn[index-1].pos.xyz, pos, params.restDistH);
|
||||
}
|
||||
// right
|
||||
if (id.x < params.particleCount.x - 1) {
|
||||
force += springForce(particleIn[index + 1].pos.xyz, pos, params.restDistH);
|
||||
}
|
||||
// upper
|
||||
if (id.y < params.particleCount.y - 1) {
|
||||
force += springForce(particleIn[index + params.particleCount.x].pos.xyz, pos, params.restDistV);
|
||||
}
|
||||
// lower
|
||||
if (id.y > 0) {
|
||||
force += springForce(particleIn[index - params.particleCount.x].pos.xyz, pos, params.restDistV);
|
||||
}
|
||||
// upper-left
|
||||
if ((id.x > 0) && (id.y < params.particleCount.y - 1)) {
|
||||
force += springForce(particleIn[index + params.particleCount.x - 1].pos.xyz, pos, params.restDistD);
|
||||
}
|
||||
// lower-left
|
||||
if ((id.x > 0) && (id.y > 0)) {
|
||||
force += springForce(particleIn[index - params.particleCount.x - 1].pos.xyz, pos, params.restDistD);
|
||||
}
|
||||
// upper-right
|
||||
if ((id.x < params.particleCount.x - 1) && (id.y < params.particleCount.y - 1)) {
|
||||
force += springForce(particleIn[index + params.particleCount.x + 1].pos.xyz, pos, params.restDistD);
|
||||
}
|
||||
// lower-right
|
||||
if ((id.x < params.particleCount.x - 1) && (id.y > 0)) {
|
||||
force += springForce(particleIn[index - params.particleCount.x + 1].pos.xyz, pos, params.restDistD);
|
||||
}
|
||||
|
||||
force += (-params.damping * vel);
|
||||
|
||||
// Integrate
|
||||
vec3 f = force * (1.0 / params.particleMass);
|
||||
particleOut[index].pos = vec4(pos + vel * params.deltaT + 0.5 * f * params.deltaT * params.deltaT, 1.0);
|
||||
particleOut[index].vel = vec4(vel + f * params.deltaT, 0.0);
|
||||
|
||||
// Sphere collision
|
||||
vec3 sphereDist = particleOut[index].pos.xyz - params.spherePos.xyz;
|
||||
if (length(sphereDist) < params.sphereRadius + 0.01) {
|
||||
// If the particle is inside the sphere, push it to the outer radius
|
||||
particleOut[index].pos.xyz = params.spherePos.xyz + normalize(sphereDist) * (params.sphereRadius + 0.01);
|
||||
// Cancel out velocity
|
||||
particleOut[index].vel = vec4(0.0);
|
||||
}
|
||||
|
||||
// Normals
|
||||
// todo: Only once (use push const to check)
|
||||
vec3 normal = vec3(0.0);
|
||||
vec3 a, b, c;
|
||||
if (id.y > 0) {
|
||||
if (id.x > 0) {
|
||||
a = particleIn[index - 1].pos.xyz - pos;
|
||||
b = particleIn[index - params.particleCount.x - 1].pos.xyz - pos;
|
||||
c = particleIn[index - params.particleCount.x].pos.xyz - pos;
|
||||
normal += cross(a,b) + cross(b,c);
|
||||
}
|
||||
if (id.x < params.particleCount.x - 1) {
|
||||
a = particleIn[index - params.particleCount.x].pos.xyz - pos;
|
||||
b = particleIn[index - params.particleCount.x + 1].pos.xyz - pos;
|
||||
c = particleIn[index + 1].pos.xyz - pos;
|
||||
normal += cross(a,b) + cross(b,c);
|
||||
}
|
||||
}
|
||||
if (id.y < params.particleCount.y - 1) {
|
||||
if (id.x > 0) {
|
||||
a = particleIn[index + params.particleCount.x].pos.xyz - pos;
|
||||
b = particleIn[index + params.particleCount.x - 1].pos.xyz - pos;
|
||||
c = particleIn[index - 1].pos.xyz - pos;
|
||||
normal += cross(a,b) + cross(b,c);
|
||||
}
|
||||
if (id.x < params.particleCount.x - 1) {
|
||||
a = particleIn[index + 1].pos.xyz - pos;
|
||||
b = particleIn[index + params.particleCount.x + 1].pos.xyz - pos;
|
||||
c = particleIn[index + params.particleCount.x].pos.xyz - pos;
|
||||
normal += cross(a,b) + cross(b,c);
|
||||
}
|
||||
}
|
||||
particleOut[index].normal = vec4(normalize(normal), 0.0f);
|
||||
}
|
||||
BIN
data/shaders/computecloth/cloth.comp.spv
Normal file
BIN
data/shaders/computecloth/cloth.comp.spv
Normal file
Binary file not shown.
22
data/shaders/computecloth/cloth.frag
Normal file
22
data/shaders/computecloth/cloth.frag
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#version 450
|
||||
|
||||
layout (binding = 1) uniform sampler2D samplerColor;
|
||||
|
||||
layout (location = 0) in vec2 inUV;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec3 inViewVec;
|
||||
layout (location = 3) in vec3 inLightVec;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main ()
|
||||
{
|
||||
vec3 color = texture(samplerColor, inUV).rgb;
|
||||
vec3 N = normalize(inNormal);
|
||||
vec3 L = normalize(inLightVec);
|
||||
vec3 V = normalize(inViewVec);
|
||||
vec3 R = reflect(-L, N);
|
||||
vec3 diffuse = max(dot(N, L), 0.15) * vec3(1.0);
|
||||
vec3 specular = pow(max(dot(R, V), 0.0), 8.0) * vec3(0.2);
|
||||
outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
|
||||
}
|
||||
BIN
data/shaders/computecloth/cloth.frag.spv
Normal file
BIN
data/shaders/computecloth/cloth.frag.spv
Normal file
Binary file not shown.
35
data/shaders/computecloth/cloth.vert
Normal file
35
data/shaders/computecloth/cloth.vert
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec2 inUV;
|
||||
layout (location = 2) in vec3 inNormal;
|
||||
|
||||
layout (location = 0) out vec2 outUV;
|
||||
layout (location = 1) out vec3 outNormal;
|
||||
layout (location = 2) out vec3 outViewVec;
|
||||
layout (location = 3) out vec3 outLightVec;
|
||||
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 modelview;
|
||||
vec4 lightPos;
|
||||
} ubo;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
void main ()
|
||||
{
|
||||
outUV = inUV;
|
||||
outNormal = inNormal.xyz;
|
||||
vec4 eyePos = ubo.modelview * vec4(inPos.x, inPos.y, inPos.z, 1.0);
|
||||
gl_Position = ubo.projection * eyePos;
|
||||
vec4 pos = vec4(inPos, 1.0);
|
||||
vec3 lPos = ubo.lightPos.xyz;
|
||||
outLightVec = lPos - pos.xyz;
|
||||
outViewVec = -pos.xyz;
|
||||
}
|
||||
BIN
data/shaders/computecloth/cloth.vert.spv
Normal file
BIN
data/shaders/computecloth/cloth.vert.spv
Normal file
Binary file not shown.
19
data/shaders/computecloth/sphere.frag
Normal file
19
data/shaders/computecloth/sphere.frag
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 inNormal;
|
||||
layout (location = 1) in vec3 inViewVec;
|
||||
layout (location = 2) in vec3 inLightVec;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main ()
|
||||
{
|
||||
vec3 color = vec3(0.5);
|
||||
vec3 N = normalize(inNormal);
|
||||
vec3 L = normalize(inLightVec);
|
||||
vec3 V = normalize(inViewVec);
|
||||
vec3 R = reflect(-L, N);
|
||||
vec3 diffuse = max(dot(N, L), 0.15) * vec3(1.0);
|
||||
vec3 specular = pow(max(dot(R, V), 0.0), 32.0) * vec3(1.0);
|
||||
outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
|
||||
}
|
||||
BIN
data/shaders/computecloth/sphere.frag.spv
Normal file
BIN
data/shaders/computecloth/sphere.frag.spv
Normal file
Binary file not shown.
31
data/shaders/computecloth/sphere.vert
Normal file
31
data/shaders/computecloth/sphere.vert
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 2) in vec3 inNormal;
|
||||
|
||||
layout (location = 0) out vec3 outNormal;
|
||||
layout (location = 1) out vec3 outViewVec;
|
||||
layout (location = 2) out vec3 outLightVec;
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 modelview;
|
||||
vec4 lightPos;
|
||||
} ubo;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
void main ()
|
||||
{
|
||||
vec4 eyePos = ubo.modelview * vec4(inPos.x, inPos.y, inPos.z, 1.0);
|
||||
gl_Position = ubo.projection * eyePos;
|
||||
vec4 pos = vec4(inPos, 1.0);
|
||||
vec3 lPos = ubo.lightPos.xyz;
|
||||
outLightVec = lPos - pos.xyz;
|
||||
outViewVec = -pos.xyz;
|
||||
outNormal = inNormal;
|
||||
}
|
||||
BIN
data/shaders/computecloth/sphere.vert.spv
Normal file
BIN
data/shaders/computecloth/sphere.vert.spv
Normal file
Binary file not shown.
|
|
@ -151,6 +151,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imgui", "imgui\imgui.vcxpro
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pbrtexture", "pbrtexture\pbrtexture.vcxproj", "{60316D67-E879-4671-B9BA-ED6B26F13AC7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "computecloth", "computecloth\computecloth.vcxproj", "{12ACF921-90B1-44D9-AF06-B5C0F0B8191A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
|
|
@ -369,6 +371,10 @@ Global
|
|||
{60316D67-E879-4671-B9BA-ED6B26F13AC7}.Debug|x64.Build.0 = Debug|x64
|
||||
{60316D67-E879-4671-B9BA-ED6B26F13AC7}.Release|x64.ActiveCfg = Release|x64
|
||||
{60316D67-E879-4671-B9BA-ED6B26F13AC7}.Release|x64.Build.0 = Release|x64
|
||||
{12ACF921-90B1-44D9-AF06-B5C0F0B8191A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{12ACF921-90B1-44D9-AF06-B5C0F0B8191A}.Debug|x64.Build.0 = Debug|x64
|
||||
{12ACF921-90B1-44D9-AF06-B5C0F0B8191A}.Release|x64.ActiveCfg = Release|x64
|
||||
{12ACF921-90B1-44D9-AF06-B5C0F0B8191A}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
@ -394,5 +400,6 @@ Global
|
|||
{659987E9-863C-4B9B-A3D4-CBA7D67A9516} = {BE290A75-7E65-4D0A-B419-774A309B6A60}
|
||||
{92B2640A-0CC5-48EA-B34C-520BA13938D1} = {BE290A75-7E65-4D0A-B419-774A309B6A60}
|
||||
{60316D67-E879-4671-B9BA-ED6B26F13AC7} = {BE290A75-7E65-4D0A-B419-774A309B6A60}
|
||||
{12ACF921-90B1-44D9-AF06-B5C0F0B8191A} = {6B47BC47-0394-429E-9441-867EC23DFCD4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue