Log android error if model couldn't be loaded from asset manager
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1 changed files with 4 additions and 1 deletions
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@ -12,7 +12,6 @@
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#include <string>
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#include <fstream>
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#include <vector>
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#include <map>
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#include "vulkan/vulkan.h"
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@ -167,6 +166,10 @@ namespace vks
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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if (!asset) {
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LOGE("Could not load mesh from \"%s\"!", filename.c_str());
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return false;
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}
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assert(asset);
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size_t size = AAsset_getLength(asset);
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